extends TabBar var last_tab = "3D Model" @onready var items = $"../VSplitContainer/TopBar" func _ready() -> void: self.tab_changed.connect(_switch_tab) func _switch_tab(idx: int) -> void: if items.has_node(last_tab): items.get_node(last_tab).visible=false if idx!=-1: last_tab = self.get_tab_title(idx) if items.has_node(last_tab): items.get_node(last_tab).visible=true else: last_tab="null"