update to placing system, you must replace all old glass
This commit is contained in:
15
LWGlass/.idea/.idea.LWGlass/.idea/.gitignore
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LWGlass/.idea/.idea.LWGlass/.idea/.gitignore
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/contentModel.xml
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/.idea.LWGlass.iml
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/modules.xml
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/projectSettingsUpdater.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Ignored default folder with query files
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/queries/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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LWGlass/.idea/.idea.LWGlass/.idea/encodings.xml
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LWGlass/.idea/.idea.LWGlass/.idea/encodings.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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</project>
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LWGlass/.idea/.idea.LWGlass/.idea/indexLayout.xml
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LWGlass/.idea/.idea.LWGlass/.idea/indexLayout.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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@@ -1,5 +1,5 @@
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ID: LWGlass
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ID: LWGlass
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Name: LWGlass
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Name: LWGlass
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Author: Astronand
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Author: Astronand
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Version: 1.0.0
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Version: 1.1.0
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Priority: 0
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Priority: 0
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@@ -15,11 +15,7 @@ using UnityEngine;
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namespace LWGlass.Client
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namespace LWGlass.Client
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{
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{
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public class Glass :
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public class Glass : CircuitBoard
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ComponentClientCode<CircuitBoard.IData>,
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IColorableClientCode,
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IResizableX,
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IResizableZ
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{
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{
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[Setting_SliderFloat("LWGlass.Glass.GlassTransparency")]
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[Setting_SliderFloat("LWGlass.Glass.GlassTransparency")]
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public static float GlassTransparency
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public static float GlassTransparency
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@@ -61,7 +57,7 @@ namespace LWGlass.Client
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}
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}
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public string ColorsFileKey => "Boards";
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public string ColorsFileKey => "Boards";
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public float MinColorValue => 0;
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public float MinColorValue => 0;
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/*
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public int SizeX
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public int SizeX
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{
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{
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get => Data.SizeX;
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get => Data.SizeX;
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@@ -78,6 +74,7 @@ namespace LWGlass.Client
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}
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}
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public int MinZ => 1;
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public int MinZ => 1;
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public int MaxZ => 80;
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public int MaxZ => 80;
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*/
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public float GridIntervalZ => 1f;
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public float GridIntervalZ => 1f;
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protected Material setSharedMaterial()
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protected Material setSharedMaterial()
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@@ -102,56 +99,7 @@ namespace LWGlass.Client
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previousSizeZ = SizeZ;
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previousSizeZ = SizeZ;
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obj.transform.localScale = new Vector3(SizeX, .5f, SizeZ) * 0.3f;
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obj.transform.localScale = new Vector3(SizeX, .5f, SizeZ) * 0.3f;
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}
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}
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protected override ChildPlacementInfo GenerateChildPlacementInfo()
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{
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ChildPlacementInfo childPlacementInfo = new ChildPlacementInfo();
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childPlacementInfo.Points = new FixedPlacingPoint[SizeZ * SizeX * 2];
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int i = 0;
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for (int iX = 0; iX < SizeX; iX++)
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{
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for (int iZ = 0; iZ < SizeZ; iZ++)
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{
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childPlacementInfo.Points[i++] = new FixedPlacingPoint()
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{
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Position = new Vector3(iX, .5f, iZ),
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UpDirection = new Vector3(0, 1, 0)
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};
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childPlacementInfo.Points[i++] = new FixedPlacingPoint()
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{
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Position = new Vector3(iX, 0, iZ),
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UpDirection = new Vector3(0, -1, 0)
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};
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}
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}
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//for (int SX1 = 0; SX1 < SizeX; SX1++)
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//{
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// childPlacementInfo.Points[i++] = new FixedPlacingPoint()
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// {
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// Position = new Vector3(SX1, 0, -.3f ),
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// UpDirection = new Vector3(0, 0, -1)
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// };
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// childPlacementInfo.Points[i++] = new FixedPlacingPoint()
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// {
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// Position = new Vector3(SX1, 0, SizeZ+.3f ),
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// UpDirection = new Vector3(0, 0, 1)
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// };
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//}
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//for (int SX1 = 0; SX1 < SizeZ; SX1++)
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//{
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// childPlacementInfo.Points[i++] = new FixedPlacingPoint()
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// {
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// Position = new Vector3(-.3f, 0, SX1 ),
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// UpDirection = new Vector3(-1, 0, 0)
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// };
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// childPlacementInfo.Points[i++] = new FixedPlacingPoint()
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// {
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// Position = new Vector3(SizeX+.3f, 0, SX1 ),
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// UpDirection = new Vector3(1, 0, 0)
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// };
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//}
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return childPlacementInfo;
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}
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protected override IDecoration[] GenerateDecorations(Transform parentToCreateDecorationsUnder)
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protected override IDecoration[] GenerateDecorations(Transform parentToCreateDecorationsUnder)
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{
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{
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var myGameObject = new GameObject("glass");
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var myGameObject = new GameObject("glass");
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@@ -167,7 +115,7 @@ namespace LWGlass.Client
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new Decoration()
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new Decoration()
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{
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{
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DecorationObject = myGameObject,
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DecorationObject = myGameObject,
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LocalPosition = new Vector3(-.15f, 0, -.15f),
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LocalPosition = new Vector3(0,0,0),
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AutoSetupColliders = true,
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AutoSetupColliders = true,
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}
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}
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};
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};
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