Update Main.cs
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@@ -45,8 +45,7 @@ namespace LWGlass.Client
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var (addr, data) = kvp;
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if (data.Data.Type == glass)
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{
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GameObject obj = Decorations[0].DecorationObject;
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obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTransparency/10);
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mainWorld.Renderer.Entities.GetClientCode(addr).QueueFrameUpdate();
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}
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}
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}
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