Update Main.cs

This commit is contained in:
Lexxy Wolfgang
2025-06-15 05:18:26 -04:00
committed by GitHub
parent 85ef66b2de
commit f01933e3fe

View File

@@ -61,13 +61,13 @@ namespace LWGlass.Client
{
Data.Color = new Color24(255, 255, 255);
GameObject obj = Decorations[0].DecorationObject;
obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, 0.7f);
obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTranparency/10);
}
protected override void DataUpdate()
{
GameObject obj = Decorations[0].DecorationObject;
obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, 0.2f);
obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTranparency/10);
if (SizeX == previousSizeX && SizeZ == previousSizeZ)
return;
previousSizeX = SizeX;