Update Main.cs
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@@ -20,6 +20,12 @@ namespace LWGlass.Client
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IResizableX,
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IResizableX,
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IResizableZ
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IResizableZ
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{
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{
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[Setting_SliderFloat("LWGlass.LWGlass.GlassTransparency")]
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public static float GlassTransparency {
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get => _glassTransparency;
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set => _glassTransparency = value;
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}
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private int previousSizeX;
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private int previousSizeX;
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private int previousSizeZ;
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private int previousSizeZ;
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@@ -125,7 +131,7 @@ namespace LWGlass.Client
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var meshFilter = myGameObject.AddComponent<MeshFilter>();
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var meshFilter = myGameObject.AddComponent<MeshFilter>();
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meshFilter.sharedMesh = LogicWorld.References.Meshes.OriginCube;
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meshFilter.sharedMesh = LogicWorld.References.Meshes.OriginCube;
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var meshRenderer = myGameObject.AddComponent<MeshRenderer>();
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var meshRenderer = myGameObject.AddComponent<MeshRenderer>();
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meshRenderer.sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, 0.2f);
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meshRenderer.sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTransparency/10);
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return new IDecoration[]
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return new IDecoration[]
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{
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{
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new Decoration()
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new Decoration()
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