[This is a truncated changelog, see Github for full notes]
After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I'll go over the highlights.

Units:

- The unit system has been completely reworked
- All unit sprites have been re-drawn and cleaned up
- Many new unit types have been added
- Player-specific pads and unit-specific factories have been removed


Campaign:









Maps:

