package mindustry.mod;

import arc.struct.*;
/** Generated class. Maps simple class names to concrete classes. For use in JSON mods. */
@SuppressWarnings("deprecation")
public class ClassMap{
    public static final ObjectMap<String, Class<?>> classes = new ObjectMap<>();
    
    static{
        classes.put("BuilderAI", mindustry.ai.types.BuilderAI.class);
        classes.put("DefenderAI", mindustry.ai.types.DefenderAI.class);
        classes.put("FlyingAI", mindustry.ai.types.FlyingAI.class);
        classes.put("FormationAI", mindustry.ai.types.FormationAI.class);
        classes.put("GroundAI", mindustry.ai.types.GroundAI.class);
        classes.put("HugAI", mindustry.ai.types.HugAI.class);
        classes.put("LogicAI", mindustry.ai.types.LogicAI.class);
        classes.put("MinerAI", mindustry.ai.types.MinerAI.class);
        classes.put("RepairAI", mindustry.ai.types.RepairAI.class);
        classes.put("SuicideAI", mindustry.ai.types.SuicideAI.class);
        classes.put("Ability", mindustry.entities.abilities.Ability.class);
        classes.put("EnergyFieldAbility", mindustry.entities.abilities.EnergyFieldAbility.class);
        classes.put("ForceFieldAbility", mindustry.entities.abilities.ForceFieldAbility.class);
        classes.put("MoveLightningAbility", mindustry.entities.abilities.MoveLightningAbility.class);
        classes.put("RepairFieldAbility", mindustry.entities.abilities.RepairFieldAbility.class);
        classes.put("ShieldRegenFieldAbility", mindustry.entities.abilities.ShieldRegenFieldAbility.class);
        classes.put("StatusFieldAbility", mindustry.entities.abilities.StatusFieldAbility.class);
        classes.put("UnitSpawnAbility", mindustry.entities.abilities.UnitSpawnAbility.class);
        classes.put("ArtilleryBulletType", mindustry.entities.bullet.ArtilleryBulletType.class);
        classes.put("BasicBulletType", mindustry.entities.bullet.BasicBulletType.class);
        classes.put("BombBulletType", mindustry.entities.bullet.BombBulletType.class);
        classes.put("BulletType", mindustry.entities.bullet.BulletType.class);
        classes.put("ContinuousLaserBulletType", mindustry.entities.bullet.ContinuousLaserBulletType.class);
        classes.put("EmpBulletType", mindustry.entities.bullet.EmpBulletType.class);
        classes.put("FireBulletType", mindustry.entities.bullet.FireBulletType.class);
        classes.put("FlakBulletType", mindustry.entities.bullet.FlakBulletType.class);
        classes.put("LaserBoltBulletType", mindustry.entities.bullet.LaserBoltBulletType.class);
        classes.put("LaserBulletType", mindustry.entities.bullet.LaserBulletType.class);
        classes.put("LightningBulletType", mindustry.entities.bullet.LightningBulletType.class);
        classes.put("LiquidBulletType", mindustry.entities.bullet.LiquidBulletType.class);
        classes.put("MassDriverBolt", mindustry.entities.bullet.MassDriverBolt.class);
        classes.put("MissileBulletType", mindustry.entities.bullet.MissileBulletType.class);
        classes.put("PointBulletType", mindustry.entities.bullet.PointBulletType.class);
        classes.put("RailBulletType", mindustry.entities.bullet.RailBulletType.class);
        classes.put("SapBulletType", mindustry.entities.bullet.SapBulletType.class);
        classes.put("ShrapnelBulletType", mindustry.entities.bullet.ShrapnelBulletType.class);
        classes.put("ExplosionEffect", mindustry.entities.effect.ExplosionEffect.class);
        classes.put("MultiEffect", mindustry.entities.effect.MultiEffect.class);
        classes.put("ParticleEffect", mindustry.entities.effect.ParticleEffect.class);
        classes.put("WaveEffect", mindustry.entities.effect.WaveEffect.class);
        classes.put("Objectives", mindustry.game.Objectives.class);
        classes.put("Objective", mindustry.game.Objectives.Objective.class);
        classes.put("Produce", mindustry.game.Objectives.Produce.class);
        classes.put("Research", mindustry.game.Objectives.Research.class);
        classes.put("SectorComplete", mindustry.game.Objectives.SectorComplete.class);
        classes.put("AmmoType", mindustry.type.AmmoType.class);
        classes.put("Category", mindustry.type.Category.class);
        classes.put("ErrorContent", mindustry.type.ErrorContent.class);
        classes.put("Item", mindustry.type.Item.class);
        classes.put("ItemSeq", mindustry.type.ItemSeq.class);
        classes.put("ItemStack", mindustry.type.ItemStack.class);
        classes.put("Liquid", mindustry.type.Liquid.class);
        classes.put("LiquidStack", mindustry.type.LiquidStack.class);
        classes.put("Planet", mindustry.type.Planet.class);
        classes.put("Publishable", mindustry.type.Publishable.class);
        classes.put("Satellite", mindustry.type.Satellite.class);
        classes.put("Sector", mindustry.type.Sector.class);
        classes.put("SectorRect", mindustry.type.Sector.SectorRect.class);
        classes.put("SectorPreset", mindustry.type.SectorPreset.class);
        classes.put("StatusEffect", mindustry.type.StatusEffect.class);
        classes.put("TransitionHandler", mindustry.type.StatusEffect.TransitionHandler.class);
        classes.put("UnitType", mindustry.type.UnitType.class);
        classes.put("Weapon", mindustry.type.Weapon.class);
        classes.put("Weather", mindustry.type.Weather.class);
        classes.put("WeatherEntry", mindustry.type.Weather.WeatherEntry.class);
        classes.put("ItemAmmoType", mindustry.type.ammo.ItemAmmoType.class);
        classes.put("PowerAmmoType", mindustry.type.ammo.PowerAmmoType.class);
        classes.put("PointDefenseWeapon", mindustry.type.weapons.PointDefenseWeapon.class);
        classes.put("RepairBeamWeapon", mindustry.type.weapons.RepairBeamWeapon.class);
        classes.put("HealBeamMount", mindustry.type.weapons.RepairBeamWeapon.HealBeamMount.class);
        classes.put("MagneticStorm", mindustry.type.weather.MagneticStorm.class);
        classes.put("ParticleWeather", mindustry.type.weather.ParticleWeather.class);
        classes.put("RainWeather", mindustry.type.weather.RainWeather.class);
        classes.put("SolarFlare", mindustry.type.weather.SolarFlare.class);
        classes.put("Attributes", mindustry.world.blocks.Attributes.class);
        classes.put("Autotiler", mindustry.world.blocks.Autotiler.class);
        classes.put("AutotilerHolder", mindustry.world.blocks.Autotiler.AutotilerHolder.class);
        classes.put("SliceMode", mindustry.world.blocks.Autotiler.SliceMode.class);
        classes.put("ConstructBlock", mindustry.world.blocks.ConstructBlock.class);
        classes.put("ConstructBuild", mindustry.world.blocks.ConstructBlock.ConstructBuild.class);
        classes.put("ControlBlock", mindustry.world.blocks.ControlBlock.class);
        classes.put("ItemSelection", mindustry.world.blocks.ItemSelection.class);
        classes.put("Accelerator", mindustry.world.blocks.campaign.Accelerator.class);
        classes.put("AcceleratorBuild", mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild.class);
        classes.put("LaunchPad", mindustry.world.blocks.campaign.LaunchPad.class);
        classes.put("LaunchPadBuild", mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild.class);
        classes.put("PayloadLaunchPad", mindustry.world.blocks.campaign.PayloadLaunchPad.class);
        classes.put("PayloadLaunchPadBuild", mindustry.world.blocks.campaign.PayloadLaunchPad.PayloadLaunchPadBuild.class);
        classes.put("Door", mindustry.world.blocks.defense.Door.class);
        classes.put("DoorBuild", mindustry.world.blocks.defense.Door.DoorBuild.class);
        classes.put("ForceProjector", mindustry.world.blocks.defense.ForceProjector.class);
        classes.put("ForceBuild", mindustry.world.blocks.defense.ForceProjector.ForceBuild.class);
        classes.put("MendProjector", mindustry.world.blocks.defense.MendProjector.class);
        classes.put("MendBuild", mindustry.world.blocks.defense.MendProjector.MendBuild.class);
        classes.put("OverdriveProjector", mindustry.world.blocks.defense.OverdriveProjector.class);
        classes.put("OverdriveBuild", mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild.class);
        classes.put("ShockMine", mindustry.world.blocks.defense.ShockMine.class);
        classes.put("ShockMineBuild", mindustry.world.blocks.defense.ShockMine.ShockMineBuild.class);
        classes.put("Thruster", mindustry.world.blocks.defense.Thruster.class);
        classes.put("ThrusterBuild", mindustry.world.blocks.defense.Thruster.ThrusterBuild.class);
        classes.put("Wall", mindustry.world.blocks.defense.Wall.class);
        classes.put("WallBuild", mindustry.world.blocks.defense.Wall.WallBuild.class);
        classes.put("BaseTurret", mindustry.world.blocks.defense.turrets.BaseTurret.class);
        classes.put("BaseTurretBuild", mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild.class);
        classes.put("ItemTurret", mindustry.world.blocks.defense.turrets.ItemTurret.class);
        classes.put("ItemEntry", mindustry.world.blocks.defense.turrets.ItemTurret.ItemEntry.class);
        classes.put("ItemTurretBuild", mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild.class);
        classes.put("LaserTurret", mindustry.world.blocks.defense.turrets.LaserTurret.class);
        classes.put("LaserTurretBuild", mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild.class);
        classes.put("LiquidTurret", mindustry.world.blocks.defense.turrets.LiquidTurret.class);
        classes.put("LiquidTurretBuild", mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild.class);
        classes.put("PointDefenseTurret", mindustry.world.blocks.defense.turrets.PointDefenseTurret.class);
        classes.put("PointDefenseBuild", mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild.class);
        classes.put("PowerTurret", mindustry.world.blocks.defense.turrets.PowerTurret.class);
        classes.put("PowerTurretBuild", mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild.class);
        classes.put("ReloadTurret", mindustry.world.blocks.defense.turrets.ReloadTurret.class);
        classes.put("ReloadTurretBuild", mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild.class);
        classes.put("TractorBeamTurret", mindustry.world.blocks.defense.turrets.TractorBeamTurret.class);
        classes.put("TractorBeamBuild", mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild.class);
        classes.put("Turret", mindustry.world.blocks.defense.turrets.Turret.class);
        classes.put("AmmoEntry", mindustry.world.blocks.defense.turrets.Turret.AmmoEntry.class);
        classes.put("TurretBuild", mindustry.world.blocks.defense.turrets.Turret.TurretBuild.class);
        classes.put("ArmoredConveyor", mindustry.world.blocks.distribution.ArmoredConveyor.class);
        classes.put("ArmoredConveyorBuild", mindustry.world.blocks.distribution.ArmoredConveyor.ArmoredConveyorBuild.class);
        classes.put("BufferedItemBridge", mindustry.world.blocks.distribution.BufferedItemBridge.class);
        classes.put("BufferedItemBridgeBuild", mindustry.world.blocks.distribution.BufferedItemBridge.BufferedItemBridgeBuild.class);
        classes.put("ChainedBuilding", mindustry.world.blocks.distribution.ChainedBuilding.class);
        classes.put("Conveyor", mindustry.world.blocks.distribution.Conveyor.class);
        classes.put("ConveyorBuild", mindustry.world.blocks.distribution.Conveyor.ConveyorBuild.class);
        classes.put("Duct", mindustry.world.blocks.distribution.Duct.class);
        classes.put("DuctBuild", mindustry.world.blocks.distribution.Duct.DuctBuild.class);
        classes.put("DuctBridge", mindustry.world.blocks.distribution.DuctBridge.class);
        classes.put("DuctBridgeBuild", mindustry.world.blocks.distribution.DuctBridge.DuctBridgeBuild.class);
        classes.put("DuctRouter", mindustry.world.blocks.distribution.DuctRouter.class);
        classes.put("DuctRouterBuild", mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild.class);
        classes.put("ExtendingItemBridge", mindustry.world.blocks.distribution.ExtendingItemBridge.class);
        classes.put("ExtendingItemBridgeBuild", mindustry.world.blocks.distribution.ExtendingItemBridge.ExtendingItemBridgeBuild.class);
        classes.put("ItemBridge", mindustry.world.blocks.distribution.ItemBridge.class);
        classes.put("ItemBridgeBuild", mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild.class);
        classes.put("Junction", mindustry.world.blocks.distribution.Junction.class);
        classes.put("JunctionBuild", mindustry.world.blocks.distribution.Junction.JunctionBuild.class);
        classes.put("MassDriver", mindustry.world.blocks.distribution.MassDriver.class);
        classes.put("DriverBulletData", mindustry.world.blocks.distribution.MassDriver.DriverBulletData.class);
        classes.put("DriverState", mindustry.world.blocks.distribution.MassDriver.DriverState.class);
        classes.put("MassDriverBuild", mindustry.world.blocks.distribution.MassDriver.MassDriverBuild.class);
        classes.put("OverflowGate", mindustry.world.blocks.distribution.OverflowGate.class);
        classes.put("OverflowGateBuild", mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild.class);
        classes.put("PayloadConveyor", mindustry.world.blocks.distribution.PayloadConveyor.class);
        classes.put("PayloadConveyorBuild", mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild.class);
        classes.put("PayloadRouter", mindustry.world.blocks.distribution.PayloadRouter.class);
        classes.put("PayloadRouterBuild", mindustry.world.blocks.distribution.PayloadRouter.PayloadRouterBuild.class);
        classes.put("Router", mindustry.world.blocks.distribution.Router.class);
        classes.put("RouterBuild", mindustry.world.blocks.distribution.Router.RouterBuild.class);
        classes.put("Sorter", mindustry.world.blocks.distribution.Sorter.class);
        classes.put("SorterBuild", mindustry.world.blocks.distribution.Sorter.SorterBuild.class);
        classes.put("StackConveyor", mindustry.world.blocks.distribution.StackConveyor.class);
        classes.put("StackConveyorBuild", mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild.class);
        classes.put("AirBlock", mindustry.world.blocks.environment.AirBlock.class);
        classes.put("Bush", mindustry.world.blocks.environment.Bush.class);
        classes.put("Cliff", mindustry.world.blocks.environment.Cliff.class);
        classes.put("DoubleOverlayFloor", mindustry.world.blocks.environment.DoubleOverlayFloor.class);
        classes.put("Floor", mindustry.world.blocks.environment.Floor.class);
        classes.put("OreBlock", mindustry.world.blocks.environment.OreBlock.class);
        classes.put("OverlayFloor", mindustry.world.blocks.environment.OverlayFloor.class);
        classes.put("Prop", mindustry.world.blocks.environment.Prop.class);
        classes.put("ShallowLiquid", mindustry.world.blocks.environment.ShallowLiquid.class);
        classes.put("SpawnBlock", mindustry.world.blocks.environment.SpawnBlock.class);
        classes.put("StaticClusterWall", mindustry.world.blocks.environment.StaticClusterWall.class);
        classes.put("StaticTree", mindustry.world.blocks.environment.StaticTree.class);
        classes.put("StaticWall", mindustry.world.blocks.environment.StaticWall.class);
        classes.put("TreeBlock", mindustry.world.blocks.environment.TreeBlock.class);
        classes.put("WallOreBlock", mindustry.world.blocks.environment.WallOreBlock.class);
        classes.put("WavingProp", mindustry.world.blocks.environment.WavingProp.class);
        classes.put("WobbleProp", mindustry.world.blocks.environment.WobbleProp.class);
        classes.put("BlockForge", mindustry.world.blocks.experimental.BlockForge.class);
        classes.put("BlockForgeBuild", mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild.class);
        classes.put("BlockLoader", mindustry.world.blocks.experimental.BlockLoader.class);
        classes.put("BlockLoaderBuild", mindustry.world.blocks.experimental.BlockLoader.BlockLoaderBuild.class);
        classes.put("BlockUnloader", mindustry.world.blocks.experimental.BlockUnloader.class);
        classes.put("BlockUnloaderBuild", mindustry.world.blocks.experimental.BlockUnloader.BlockUnloaderBuild.class);
        classes.put("LegacyBlock", mindustry.world.blocks.legacy.LegacyBlock.class);
        classes.put("LegacyMechPad", mindustry.world.blocks.legacy.LegacyMechPad.class);
        classes.put("LegacyMechPadBuild", mindustry.world.blocks.legacy.LegacyMechPad.LegacyMechPadBuild.class);
        classes.put("LegacyUnitFactory", mindustry.world.blocks.legacy.LegacyUnitFactory.class);
        classes.put("LegacyUnitFactoryBuild", mindustry.world.blocks.legacy.LegacyUnitFactory.LegacyUnitFactoryBuild.class);
        classes.put("ArmoredConduit", mindustry.world.blocks.liquid.ArmoredConduit.class);
        classes.put("ArmoredConduitBuild", mindustry.world.blocks.liquid.ArmoredConduit.ArmoredConduitBuild.class);
        classes.put("Conduit", mindustry.world.blocks.liquid.Conduit.class);
        classes.put("ConduitBuild", mindustry.world.blocks.liquid.Conduit.ConduitBuild.class);
        classes.put("LiquidBlock", mindustry.world.blocks.liquid.LiquidBlock.class);
        classes.put("LiquidBuild", mindustry.world.blocks.liquid.LiquidBlock.LiquidBuild.class);
        classes.put("LiquidBridge", mindustry.world.blocks.liquid.LiquidBridge.class);
        classes.put("LiquidBridgeBuild", mindustry.world.blocks.liquid.LiquidBridge.LiquidBridgeBuild.class);
        classes.put("LiquidExtendingBridge", mindustry.world.blocks.liquid.LiquidExtendingBridge.class);
        classes.put("LiquidExtendingBridgeBuild", mindustry.world.blocks.liquid.LiquidExtendingBridge.LiquidExtendingBridgeBuild.class);
        classes.put("LiquidJunction", mindustry.world.blocks.liquid.LiquidJunction.class);
        classes.put("LiquidJunctionBuild", mindustry.world.blocks.liquid.LiquidJunction.LiquidJunctionBuild.class);
        classes.put("LiquidRouter", mindustry.world.blocks.liquid.LiquidRouter.class);
        classes.put("LiquidRouterBuild", mindustry.world.blocks.liquid.LiquidRouter.LiquidRouterBuild.class);
        classes.put("LogicBlock", mindustry.world.blocks.logic.LogicBlock.class);
        classes.put("LogicBuild", mindustry.world.blocks.logic.LogicBlock.LogicBuild.class);
        classes.put("LogicLink", mindustry.world.blocks.logic.LogicBlock.LogicLink.class);
        classes.put("LogicDisplay", mindustry.world.blocks.logic.LogicDisplay.class);
        classes.put("GraphicsType", mindustry.world.blocks.logic.LogicDisplay.GraphicsType.class);
        classes.put("LogicDisplayBuild", mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild.class);
        classes.put("MemoryBlock", mindustry.world.blocks.logic.MemoryBlock.class);
        classes.put("MemoryBuild", mindustry.world.blocks.logic.MemoryBlock.MemoryBuild.class);
        classes.put("MessageBlock", mindustry.world.blocks.logic.MessageBlock.class);
        classes.put("MessageBuild", mindustry.world.blocks.logic.MessageBlock.MessageBuild.class);
        classes.put("SwitchBlock", mindustry.world.blocks.logic.SwitchBlock.class);
        classes.put("SwitchBuild", mindustry.world.blocks.logic.SwitchBlock.SwitchBuild.class);
        classes.put("BallisticSilo", mindustry.world.blocks.payloads.BallisticSilo.class);
        classes.put("BallisticSiloBuild", mindustry.world.blocks.payloads.BallisticSilo.BallisticSiloBuild.class);
        classes.put("BlockForge", mindustry.world.blocks.payloads.BlockForge.class);
        classes.put("BlockForgeBuild", mindustry.world.blocks.payloads.BlockForge.BlockForgeBuild.class);
        classes.put("BlockLoader", mindustry.world.blocks.payloads.BlockLoader.class);
        classes.put("BlockLoaderBuild", mindustry.world.blocks.payloads.BlockLoader.BlockLoaderBuild.class);
        classes.put("BlockProducer", mindustry.world.blocks.payloads.BlockProducer.class);
        classes.put("BlockProducerBuild", mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild.class);
        classes.put("BlockUnloader", mindustry.world.blocks.payloads.BlockUnloader.class);
        classes.put("BlockUnloaderBuild", mindustry.world.blocks.payloads.BlockUnloader.BlockUnloaderBuild.class);
        classes.put("BuildPayload", mindustry.world.blocks.payloads.BuildPayload.class);
        classes.put("NuclearWarhead", mindustry.world.blocks.payloads.NuclearWarhead.class);
        classes.put("NuclearWarheadBuild", mindustry.world.blocks.payloads.NuclearWarhead.NuclearWarheadBuild.class);
        classes.put("Payload", mindustry.world.blocks.payloads.Payload.class);
        classes.put("PayloadBlock", mindustry.world.blocks.payloads.PayloadBlock.class);
        classes.put("PayloadBlockBuild", mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild.class);
        classes.put("PayloadMassDriver", mindustry.world.blocks.payloads.PayloadMassDriver.class);
        classes.put("PayloadDriverBuild", mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild.class);
        classes.put("PayloadDriverState", mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverState.class);
        classes.put("PayloadMassDriverData", mindustry.world.blocks.payloads.PayloadMassDriver.PayloadMassDriverData.class);
        classes.put("PayloadSource", mindustry.world.blocks.payloads.PayloadSource.class);
        classes.put("PayloadSourceBuild", mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild.class);
        classes.put("PayloadVoid", mindustry.world.blocks.payloads.PayloadVoid.class);
        classes.put("PayloadVoidBuild", mindustry.world.blocks.payloads.PayloadVoid.PayloadVoidBuild.class);
        classes.put("UnitPayload", mindustry.world.blocks.payloads.UnitPayload.class);
        classes.put("Battery", mindustry.world.blocks.power.Battery.class);
        classes.put("BatteryBuild", mindustry.world.blocks.power.Battery.BatteryBuild.class);
        classes.put("BurnerGenerator", mindustry.world.blocks.power.BurnerGenerator.class);
        classes.put("BurnerGeneratorBuild", mindustry.world.blocks.power.BurnerGenerator.BurnerGeneratorBuild.class);
        classes.put("ConditionalConsumePower", mindustry.world.blocks.power.ConditionalConsumePower.class);
        classes.put("DecayGenerator", mindustry.world.blocks.power.DecayGenerator.class);
        classes.put("DynamicConsumePower", mindustry.world.blocks.power.DynamicConsumePower.class);
        classes.put("ImpactReactor", mindustry.world.blocks.power.ImpactReactor.class);
        classes.put("ImpactReactorBuild", mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild.class);
        classes.put("ItemLiquidGenerator", mindustry.world.blocks.power.ItemLiquidGenerator.class);
        classes.put("ItemLiquidGeneratorBuild", mindustry.world.blocks.power.ItemLiquidGenerator.ItemLiquidGeneratorBuild.class);
        classes.put("LightBlock", mindustry.world.blocks.power.LightBlock.class);
        classes.put("LightBuild", mindustry.world.blocks.power.LightBlock.LightBuild.class);
        classes.put("NuclearReactor", mindustry.world.blocks.power.NuclearReactor.class);
        classes.put("NuclearReactorBuild", mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild.class);
        classes.put("PowerBlock", mindustry.world.blocks.power.PowerBlock.class);
        classes.put("PowerDiode", mindustry.world.blocks.power.PowerDiode.class);
        classes.put("PowerDiodeBuild", mindustry.world.blocks.power.PowerDiode.PowerDiodeBuild.class);
        classes.put("PowerDistributor", mindustry.world.blocks.power.PowerDistributor.class);
        classes.put("PowerGenerator", mindustry.world.blocks.power.PowerGenerator.class);
        classes.put("GeneratorBuild", mindustry.world.blocks.power.PowerGenerator.GeneratorBuild.class);
        classes.put("PowerGraph", mindustry.world.blocks.power.PowerGraph.class);
        classes.put("PowerNode", mindustry.world.blocks.power.PowerNode.class);
        classes.put("PowerNodeBuild", mindustry.world.blocks.power.PowerNode.PowerNodeBuild.class);
        classes.put("SingleTypeGenerator", mindustry.world.blocks.power.SingleTypeGenerator.class);
        classes.put("SolarGenerator", mindustry.world.blocks.power.SolarGenerator.class);
        classes.put("SolarGeneratorBuild", mindustry.world.blocks.power.SolarGenerator.SolarGeneratorBuild.class);
        classes.put("ThermalGenerator", mindustry.world.blocks.power.ThermalGenerator.class);
        classes.put("ThermalGeneratorBuild", mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild.class);
        classes.put("AttributeCrafter", mindustry.world.blocks.production.AttributeCrafter.class);
        classes.put("AttributeCrafterBuild", mindustry.world.blocks.production.AttributeCrafter.AttributeCrafterBuild.class);
        classes.put("AttributeSmelter", mindustry.world.blocks.production.AttributeSmelter.class);
        classes.put("AttributeSmelterBuild", mindustry.world.blocks.production.AttributeSmelter.AttributeSmelterBuild.class);
        classes.put("BeamDrill", mindustry.world.blocks.production.BeamDrill.class);
        classes.put("BeamDrillBuild", mindustry.world.blocks.production.BeamDrill.BeamDrillBuild.class);
        classes.put("Cultivator", mindustry.world.blocks.production.Cultivator.class);
        classes.put("CultivatorBuild", mindustry.world.blocks.production.Cultivator.CultivatorBuild.class);
        classes.put("Drill", mindustry.world.blocks.production.Drill.class);
        classes.put("DrillBuild", mindustry.world.blocks.production.Drill.DrillBuild.class);
        classes.put("Fracker", mindustry.world.blocks.production.Fracker.class);
        classes.put("FrackerBuild", mindustry.world.blocks.production.Fracker.FrackerBuild.class);
        classes.put("GenericCrafter", mindustry.world.blocks.production.GenericCrafter.class);
        classes.put("GenericCrafterBuild", mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild.class);
        classes.put("GenericSmelter", mindustry.world.blocks.production.GenericSmelter.class);
        classes.put("SmelterBuild", mindustry.world.blocks.production.GenericSmelter.SmelterBuild.class);
        classes.put("Incinerator", mindustry.world.blocks.production.Incinerator.class);
        classes.put("IncineratorBuild", mindustry.world.blocks.production.Incinerator.IncineratorBuild.class);
        classes.put("LiquidConverter", mindustry.world.blocks.production.LiquidConverter.class);
        classes.put("LiquidConverterBuild", mindustry.world.blocks.production.LiquidConverter.LiquidConverterBuild.class);
        classes.put("PayloadAcceptor", mindustry.world.blocks.production.PayloadAcceptor.class);
        classes.put("PayloadAcceptorBuild", mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild.class);
        classes.put("Pump", mindustry.world.blocks.production.Pump.class);
        classes.put("PumpBuild", mindustry.world.blocks.production.Pump.PumpBuild.class);
        classes.put("Separator", mindustry.world.blocks.production.Separator.class);
        classes.put("SeparatorBuild", mindustry.world.blocks.production.Separator.SeparatorBuild.class);
        classes.put("SingleBlockProducer", mindustry.world.blocks.production.SingleBlockProducer.class);
        classes.put("SingleBlockProducerBuild", mindustry.world.blocks.production.SingleBlockProducer.SingleBlockProducerBuild.class);
        classes.put("SolidPump", mindustry.world.blocks.production.SolidPump.class);
        classes.put("SolidPumpBuild", mindustry.world.blocks.production.SolidPump.SolidPumpBuild.class);
        classes.put("ItemSource", mindustry.world.blocks.sandbox.ItemSource.class);
        classes.put("ItemSourceBuild", mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild.class);
        classes.put("ItemVoid", mindustry.world.blocks.sandbox.ItemVoid.class);
        classes.put("ItemVoidBuild", mindustry.world.blocks.sandbox.ItemVoid.ItemVoidBuild.class);
        classes.put("LiquidSource", mindustry.world.blocks.sandbox.LiquidSource.class);
        classes.put("LiquidSourceBuild", mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild.class);
        classes.put("LiquidVoid", mindustry.world.blocks.sandbox.LiquidVoid.class);
        classes.put("LiquidVoidBuild", mindustry.world.blocks.sandbox.LiquidVoid.LiquidVoidBuild.class);
        classes.put("PowerSource", mindustry.world.blocks.sandbox.PowerSource.class);
        classes.put("PowerSourceBuild", mindustry.world.blocks.sandbox.PowerSource.PowerSourceBuild.class);
        classes.put("PowerVoid", mindustry.world.blocks.sandbox.PowerVoid.class);
        classes.put("CoreBlock", mindustry.world.blocks.storage.CoreBlock.class);
        classes.put("CoreBuild", mindustry.world.blocks.storage.CoreBlock.CoreBuild.class);
        classes.put("StorageBlock", mindustry.world.blocks.storage.StorageBlock.class);
        classes.put("StorageBuild", mindustry.world.blocks.storage.StorageBlock.StorageBuild.class);
        classes.put("Unloader", mindustry.world.blocks.storage.Unloader.class);
        classes.put("UnloaderBuild", mindustry.world.blocks.storage.Unloader.UnloaderBuild.class);
        classes.put("CommandCenter", mindustry.world.blocks.units.CommandCenter.class);
        classes.put("CommandBuild", mindustry.world.blocks.units.CommandCenter.CommandBuild.class);
        classes.put("Reconstructor", mindustry.world.blocks.units.Reconstructor.class);
        classes.put("ReconstructorBuild", mindustry.world.blocks.units.Reconstructor.ReconstructorBuild.class);
        classes.put("RepairPoint", mindustry.world.blocks.units.RepairPoint.class);
        classes.put("RepairPointBuild", mindustry.world.blocks.units.RepairPoint.RepairPointBuild.class);
        classes.put("UnitBlock", mindustry.world.blocks.units.UnitBlock.class);
        classes.put("UnitBuild", mindustry.world.blocks.units.UnitBlock.UnitBuild.class);
        classes.put("UnitFactory", mindustry.world.blocks.units.UnitFactory.class);
        classes.put("UnitFactoryBuild", mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild.class);
        classes.put("UnitPlan", mindustry.world.blocks.units.UnitFactory.UnitPlan.class);
        classes.put("DrawAnimation", mindustry.world.draw.DrawAnimation.class);
        classes.put("DrawArcSmelter", mindustry.world.draw.DrawArcSmelter.class);
        classes.put("DrawBlock", mindustry.world.draw.DrawBlock.class);
        classes.put("DrawCells", mindustry.world.draw.DrawCells.class);
        classes.put("DrawCultivator", mindustry.world.draw.DrawCultivator.class);
        classes.put("DrawGlow", mindustry.world.draw.DrawGlow.class);
        classes.put("DrawLiquid", mindustry.world.draw.DrawLiquid.class);
        classes.put("DrawMixer", mindustry.world.draw.DrawMixer.class);
        classes.put("DrawRotator", mindustry.world.draw.DrawRotator.class);
        classes.put("DrawSmelter", mindustry.world.draw.DrawSmelter.class);
        classes.put("DrawWeave", mindustry.world.draw.DrawWeave.class);
        classes.put("Block", mindustry.world.Block.class);
    }
}
