Merge branch 'master' into do-you-hear-the-voices-too

This commit is contained in:
Anuken
2024-07-07 11:31:09 -04:00
committed by GitHub
52 changed files with 122 additions and 33 deletions

View File

@@ -59,7 +59,7 @@ public class NetServer implements ApplicationListener{
count++;
}
}
return count;
return (float)count + Mathf.random(-0.1f, 0.1f); //if several have the same playercount pick random
});
return re == null ? null : re.team;
}

View File

@@ -214,6 +214,8 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
case ammoCapacity -> type.ammoCapacity;
case x -> World.conv(x);
case y -> World.conv(y);
case velocityX -> vel.x * 60f / tilesize;
case velocityY -> vel.y * 60f / tilesize;
case dead -> dead || !isAdded() ? 1 : 0;
case team -> team.id;
case shooting -> isShooting() ? 1 : 0;
@@ -282,6 +284,8 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
y = World.unconv((float)value);
if(!isLocal()) snapInterpolation();
}
case velocityX -> vel.x = (float)(value * tilesize / 60d);
case velocityY -> vel.y = (float)(value * tilesize / 60d);
case rotation -> rotation = (float)value;
case team -> {
if(!net.client()){

View File

@@ -17,6 +17,7 @@ public enum LAccess{
powerNetOut,
ammo,
ammoCapacity,
currentAmmoType,
health,
maxHealth,
heat,
@@ -28,6 +29,8 @@ public enum LAccess{
rotation,
x,
y,
velocityX,
velocityY,
shootX,
shootY,
cameraX,
@@ -68,7 +71,7 @@ public enum LAccess{
all = values(),
senseable = Seq.select(all, t -> t.params.length <= 1).toArray(LAccess.class),
controls = Seq.select(all, t -> t.params.length > 0).toArray(LAccess.class),
settable = {x, y, rotation, speed, armor, health, shield, team, flag, totalPower, payloadType};
settable = {x, y, velocityX, velocityY, rotation, speed, armor, health, shield, team, flag, totalPower, payloadType};
LAccess(String... params){
this.params = params;
@@ -79,5 +82,4 @@ public enum LAccess{
this.params = params;
isObj = obj;
}
}

View File

@@ -1498,6 +1498,7 @@ public class LExecutor{
}
case ambientLight -> state.rules.ambientLight.fromDouble(value.num());
case solarMultiplier -> state.rules.solarMultiplier = Math.max(value.numf(), 0f);
case dragMultiplier -> state.rules.dragMultiplier = Math.max(value.numf(), 0f);
case ban -> {
Object cont = value.obj();
if(cont instanceof Block b){

View File

@@ -15,6 +15,7 @@ public enum LogicRule{
lighting,
ambientLight,
solarMultiplier,
dragMultiplier,
ban,
unban,

View File

@@ -4,6 +4,7 @@ import arc.struct.*;
import mindustry.content.*;
import mindustry.entities.bullet.*;
import mindustry.gen.*;
import mindustry.logic.*;
import mindustry.type.*;
import mindustry.world.consumers.*;
import mindustry.world.meta.*;
@@ -77,6 +78,14 @@ public class ContinuousLiquidTurret extends ContinuousTurret{
super.updateTile();
}
@Override
public Object senseObject(LAccess sensor){
return switch(sensor){
case currentAmmoType -> liquids.current();
default -> super.senseObject(sensor);
};
}
@Override
public boolean canConsume(){
return hasCorrectAmmo() && super.canConsume();

View File

@@ -11,6 +11,7 @@ import mindustry.entities.bullet.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.logic.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.consumers.*;
@@ -107,6 +108,14 @@ public class ItemTurret extends Turret{
}
}
@Override
public Object senseObject(LAccess sensor){
return switch(sensor){
case currentAmmoType -> ammo.size > 0 ? ((ItemEntry)ammo.peek()).item : null;
default -> super.senseObject(sensor);
};
}
@Override
public void updateTile(){
unit.ammo((float)unit.type().ammoCapacity * totalAmmo / maxAmmo);

View File

@@ -6,6 +6,7 @@ import mindustry.core.*;
import mindustry.entities.*;
import mindustry.entities.bullet.*;
import mindustry.gen.*;
import mindustry.logic.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.consumers.*;
@@ -72,6 +73,14 @@ public class LiquidTurret extends Turret{
super.updateTile();
}
@Override
public Object senseObject(LAccess sensor){
return switch(sensor){
case currentAmmoType -> liquids.current();
default -> super.senseObject(sensor);
};
}
@Override
protected void findTarget(){
if(extinguish && liquids.current().canExtinguish()){

View File

@@ -259,7 +259,8 @@ public class StackConveyor extends Block implements Autotiler{
@Override
public void updateTile(){
float eff = enabled ? (efficiency + baseEfficiency) : 0f;
//the item still needs to be "reeled" in when disabled
float eff = enabled ? (efficiency + baseEfficiency) : 1f;
//reel in crater
if(cooldown > 0f) cooldown = Mathf.clamp(cooldown - speed * eff * delta(), 0f, recharge);