Block rotation / Mod loading improvements

This commit is contained in:
Anuken
2019-09-29 19:54:52 -04:00
parent b0503d9930
commit 0049a0004e
14 changed files with 109 additions and 31 deletions

View File

@@ -2,8 +2,7 @@ package io.anuke.mindustry.graphics;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
@@ -14,7 +13,7 @@ import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.input.*;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Tile;
@@ -112,6 +111,13 @@ public class OverlayRenderer{
if(tile != null && tile.block() != Blocks.air && tile.getTeam() == player.getTeam()){
tile.block().drawSelect(tile);
if(Core.input.keyDown(Binding.rotateplaced) && tile.block().rotate){
control.input.drawArrow(tile.block(), tile.x, tile.y, tile.rotation(), true);
Draw.color(Pal.accent, 0.3f + Mathf.absin(4f, 0.2f));
Fill.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize/2f);
Draw.color();
}
}
}