Fixed incorrect mode selection, updated TODO
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@@ -50,11 +50,11 @@ public class LevelDialog extends FloatingDialog{
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selmode.add("$text.level.mode").padRight(15f);
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for(GameMode mode : GameMode.values()){
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TextButton b = Elements.newButton("$mode."+mode.name()+".name", "toggle", ()->{
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state.mode = mode;
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});
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group.add(b);
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selmode.add(b).size(130f, 54f);
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TextButton[] b = {null};
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b[0] = Elements.newButton("$mode." + mode.name() + ".name", "toggle", () -> state.mode = mode);
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b[0].update(() -> b[0].setChecked(state.mode == mode));
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group.add(b[0]);
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selmode.add(b[0]).size(130f, 54f);
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}
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content().add(selmode);
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