Cloud rendering overlap fix
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
package mindustry.graphics.g3d;
|
||||
|
||||
import arc.graphics.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.util.*;
|
||||
import arc.util.noise.*;
|
||||
@@ -42,6 +43,9 @@ public class HexSkyMesh extends PlanetMesh{
|
||||
|
||||
@Override
|
||||
public void render(PlanetParams params, Mat3D projection, Mat3D transform){
|
||||
//don't waste performance rendering 0-alpha clouds
|
||||
if(Mathf.zero(1f - params.uiAlpha, 0.01f)) return;
|
||||
|
||||
preRender(params);
|
||||
shader.bind();
|
||||
shader.setUniformMatrix4("u_proj", projection.val);
|
||||
|
||||
@@ -151,13 +151,13 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
}
|
||||
|
||||
zoom = (Mathf.clamp(initialDistance / distance * lastZoom, state.planet.minZoom, 2f));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void touchUp(InputEvent event, float x, float y, int pointer, KeyCode button){
|
||||
lastZoom = zoom;
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
shown(this::setup);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user