Refactored fireball into FireBulletType
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@@ -90,7 +90,6 @@ importPackage(Packages.mindustry.editor)
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importPackage(Packages.mindustry.entities)
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importPackage(Packages.mindustry.entities.abilities)
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importPackage(Packages.mindustry.entities.bullet)
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importPackage(Packages.mindustry.entities.comp)
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importPackage(Packages.mindustry.entities.effect)
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importPackage(Packages.mindustry.entities.units)
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importPackage(Packages.mindustry.game)
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@@ -157,6 +156,7 @@ const ResearchEvent = Packages.mindustry.game.EventType.ResearchEvent
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const UnlockEvent = Packages.mindustry.game.EventType.UnlockEvent
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const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent
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const CoreChangeEvent = Packages.mindustry.game.EventType.CoreChangeEvent
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const BuildTeamChangeEvent = Packages.mindustry.game.EventType.BuildTeamChangeEvent
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const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent
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const TilePreChangeEvent = Packages.mindustry.game.EventType.TilePreChangeEvent
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const GameOverEvent = Packages.mindustry.game.EventType.GameOverEvent
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