Fixed #11744
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@@ -42,6 +42,7 @@ public class PowerNode extends PowerBlock{
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public PowerNode(String name){
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public PowerNode(String name){
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super(name);
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super(name);
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configurable = true;
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configurable = true;
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ignoreResizeConfig = true;
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consumesPower = false;
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consumesPower = false;
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outputsPower = false;
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outputsPower = false;
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canOverdrive = false;
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canOverdrive = false;
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@@ -17,7 +17,7 @@ public class BuildVisibility{
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campaignOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.isCampaign() || !Vars.state.isGame()),
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campaignOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.isCampaign() || !Vars.state.isGame()),
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legacyLaunchPadOnly = new BuildVisibility(() -> (Vars.state == null || Vars.state.isCampaign() && Vars.state.getPlanet().campaignRules.legacyLaunchPads) && Blocks.advancedLaunchPad != null && Blocks.advancedLaunchPad.unlocked()),
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legacyLaunchPadOnly = new BuildVisibility(() -> (Vars.state == null || Vars.state.isCampaign() && Vars.state.getPlanet().campaignRules.legacyLaunchPads) && Blocks.advancedLaunchPad != null && Blocks.advancedLaunchPad.unlocked()),
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notLegacyLaunchPadOnly = new BuildVisibility(() -> (Vars.state == null || !Vars.state.isGame() || Vars.state.rules.infiniteResources || Vars.state.isCampaign() && !Vars.state.getPlanet().campaignRules.legacyLaunchPads)),
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notLegacyLaunchPadOnly = new BuildVisibility(() -> (Vars.state == null || !Vars.state.isGame() || Vars.state.rules.infiniteResources || Vars.state.isCampaign() && !Vars.state.getPlanet().campaignRules.legacyLaunchPads)),
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lightingOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.rules.lighting || Vars.state.isCampaign() || !Vars.state.isGame()),
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lightingOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.rules.lighting || Vars.state.isCampaign() || !Vars.state.isGame() || Vars.state.rules.infiniteResources),
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ammoOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.rules.unitAmmo),
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ammoOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.rules.unitAmmo),
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fogOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.rules.fog || Vars.state.rules.editor || !Vars.state.isGame());
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fogOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.rules.fog || Vars.state.rules.editor || !Vars.state.isGame());
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