Massive amount of refactoring for local multiplayer, annotations
This commit is contained in:
14
build.gradle
14
build.gradle
@@ -148,6 +148,8 @@ project(":core") {
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apply plugin: "java"
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dependencies {
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compile project(":annotations")
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boolean comp = System.properties["release"] == null || System.properties["release"] == "false"
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if(!comp){
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@@ -165,10 +167,16 @@ project(":core") {
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if(new File('../GDXGifRecorder').exists() && comp) {
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compile project(":GDXGifRecorder")
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}
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compile "com.badlogicgames.gdx:gdx:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx-ai:$aiVersion"
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compile "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
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}
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compileJava.options.compilerArgs = [
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"-proc:only",
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"-processor", "io.anuke.annotations.AnnotationProcessor"
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]
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}
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project(":server") {
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@@ -182,6 +190,12 @@ project(":server") {
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}
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}
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project(":annotations") {
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apply plugin: "java"
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dependencies {}
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}
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project(":kryonet") {
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apply plugin: "java"
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