Name fixes

This commit is contained in:
Anuken
2020-09-06 19:09:41 -04:00
parent 1d191f1914
commit 010a1594fa
22 changed files with 51 additions and 60 deletions

View File

@@ -148,7 +148,7 @@ public class BlockIndexer{
BuildingArray set = damagedTiles[team.id];
for(Building build : set){
if((!build.isValid() || build.team != team || !build.damaged()) || build.block instanceof BuildBlock){
if((!build.isValid() || build.team != team || !build.damaged()) || build.block instanceof ConstructBlock){
breturnArray.add(build);
}
}

View File

@@ -5,7 +5,7 @@ import mindustry.entities.units.*;
import mindustry.game.Teams.*;
import mindustry.gen.*;
import mindustry.world.*;
import mindustry.world.blocks.BuildBlock.*;
import mindustry.world.blocks.ConstructBlock.*;
import static mindustry.Vars.*;
@@ -26,7 +26,7 @@ public class BuilderAI extends AIController{
BuildPlan req = builder.buildPlan();
boolean valid =
(req.tile().build instanceof BuildEntity && req.tile().<BuildEntity>bc().cblock == req.block) ||
(req.tile().build instanceof ConstructBuild && req.tile().<ConstructBuild>bc().cblock == req.block) ||
(req.breaking ?
Build.validBreak(unit.team(), req.x, req.y) :
Build.validPlace(req.block, unit.team(), req.x, req.y, req.rotation));