Name fixes
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@@ -46,7 +46,7 @@ public class HealBulletType extends BulletType{
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public void hitTile(Bullet b, Building tile){
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super.hit(b);
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if(tile.team == b.team && !(tile.block() instanceof BuildBlock)){
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if(tile.team == b.team && !(tile.block() instanceof ConstructBlock)){
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Fx.healBlockFull.at(tile.x, tile.y, tile.block().size, Pal.heal);
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tile.heal(healPercent / 100f * tile.maxHealth());
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}
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