Changed game over menu for sectors

This commit is contained in:
Anuken
2018-07-22 19:06:52 -04:00
parent 3701a3c3d9
commit 01300b97e2
6 changed files with 80 additions and 54 deletions

View File

@@ -1,30 +1,50 @@
package io.anuke.mindustry.ui.dialogs;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.ucore.scene.ui.Dialog;
import io.anuke.mindustry.maps.Sector;
import io.anuke.ucore.util.Bundles;
import static io.anuke.mindustry.Vars.*;
public class RestartDialog extends Dialog{
public class RestartDialog extends FloatingDialog{
public RestartDialog(){
super("$text.gameover", "dialog");
super("$text.gameover");
setFillParent(false);
shown(this::rebuild);
}
shown(() -> {
content().clearChildren();
void rebuild(){
buttons().clear();
content().clear();
buttons().margin(10);
if(world.getSector() == null){
if(control.isHighScore()){
content().add("$text.highscore").pad(6);
content().row();
}
content().add("$text.lasted").pad(12).get();
content().add("[accent]" + state.wave);
pack();
});
content().add(Bundles.format("text.wave.lasted", state.wave)).pad(12);
getButtonTable().addButton("$text.menu", () -> {
hide();
state.set(State.menu);
logic.reset();
}).size(130f, 60f);
buttons().addButton("$text.menu", () -> {
hide();
state.set(State.menu);
logic.reset();
}).size(130f, 60f);
}else{
content().add("$text.sector.gameover");
buttons().addButton("$text.menu", () -> {
hide();
state.set(State.menu);
logic.reset();
}).size(130f, 60f);
buttons().addButton("$text.sector.retry", () -> {
Sector sector = world.getSector();
ui.loadLogic(() -> world.sectors().playSector(sector));
hide();
}).size(130f, 60f);
}
}
}

View File

@@ -3,7 +3,6 @@ package io.anuke.mindustry.ui.dialogs;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.maps.Sector;
import io.anuke.ucore.core.Graphics;
@@ -47,17 +46,7 @@ public class SectorsDialog extends FloatingDialog{
buttons().addImageTextButton("$text.sector.deploy", "icon-play", 10*3, () -> {
hide();
ui.loadLogic(() -> {
if(!selected.hasSave()){
world.loadSector(selected);
logic.play();
selected.saveID = control.getSaves().addSave("sector-" + selected.packedPosition()).index;
world.sectors().save();
}else{
control.getSaves().getByID(selected.saveID).load();
state.set(State.playing);
}
});
ui.loadLogic(() -> world.sectors().playSector(selected));
}).size(230f, 64f).name("deploy-button").disabled(b -> selected == null);
if(debug){