ugh
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core/assets-raw/sprites/units/emanate.png
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core/assets-raw/sprites/units/emanate.png
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@@ -3201,11 +3201,11 @@ public class UnitTypes{
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armor = 2f;
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armor = 2f;
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hitSize = 11f;
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hitSize = 11f;
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engineOffset = 15 / 4f;
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engineOffset = 7.2f;
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engineSize = 4;
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engineSize = 3.1f;
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setEnginesMirror(
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setEnginesMirror(
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new UnitEngine(23 / 4f, 4 / 4f, 2.4f, 315f)
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new UnitEngine(27 / 4f, -1 / 4f, 2.4f, 315f)
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);
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);
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weapons.add(new RepairBeamWeapon(){{
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weapons.add(new RepairBeamWeapon(){{
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@@ -24,4 +24,4 @@ android.useAndroidX=true
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#used for slow jitpack builds; TODO see if this actually works
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#used for slow jitpack builds; TODO see if this actually works
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org.gradle.internal.http.socketTimeout=100000
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org.gradle.internal.http.socketTimeout=100000
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org.gradle.internal.http.connectionTimeout=100000
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org.gradle.internal.http.connectionTimeout=100000
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archash=f61c00f400
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archash=3ad7f0345b
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