Fixed high sound memory usage / Basic drill output speed display
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@@ -478,8 +478,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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for(int i = 0; i < 4; i++){
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Point2 p = Geometry.d8edge[i];
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float offset = -Math.max(request.block.size - 1, 0) / 2f * tilesize;
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if(i % 2 == 0)
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Draw.rect("block-select", request.x * tilesize + request.block.offset() + offset * p.x, request.y * tilesize + request.block.offset() + offset * p.y, i * 90);
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Draw.rect("block-select", request.x * tilesize + request.block.offset() + offset * p.x, request.y * tilesize + request.block.offset() + offset * p.y, i * 90);
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}
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Draw.color();
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