Fixed high sound memory usage / Basic drill output speed display

This commit is contained in:
Anuken
2019-08-01 13:08:50 -04:00
parent b1980a17ac
commit 01efb59d25
6 changed files with 88 additions and 61 deletions
@@ -478,8 +478,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
for(int i = 0; i < 4; i++){
Point2 p = Geometry.d8edge[i];
float offset = -Math.max(request.block.size - 1, 0) / 2f * tilesize;
if(i % 2 == 0)
Draw.rect("block-select", request.x * tilesize + request.block.offset() + offset * p.x, request.y * tilesize + request.block.offset() + offset * p.y, i * 90);
Draw.rect("block-select", request.x * tilesize + request.block.offset() + offset * p.x, request.y * tilesize + request.block.offset() + offset * p.y, i * 90);
}
Draw.color();