Changed too many things to fit in commit log
This commit is contained in:
@@ -14,10 +14,10 @@ import io.anuke.mindustry.entities.effect.Shield;
|
||||
import io.anuke.mindustry.entities.units.BaseUnit;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.io.Version;
|
||||
import io.anuke.ucore.entities.EffectEntity;
|
||||
import io.anuke.ucore.entities.Entities;
|
||||
import io.anuke.ucore.entities.Entity;
|
||||
import io.anuke.ucore.entities.EntityGroup;
|
||||
import io.anuke.ucore.entities.component.DrawTrait;
|
||||
import io.anuke.ucore.entities.impl.EffectEntity;
|
||||
import io.anuke.ucore.scene.ui.layout.Unit;
|
||||
import io.anuke.ucore.util.OS;
|
||||
|
||||
@@ -131,7 +131,7 @@ public class Vars{
|
||||
public static EntityGroup<Bullet> bulletGroup;
|
||||
public static EntityGroup<Shield> shieldGroup;
|
||||
public static EntityGroup<EffectEntity> effectGroup;
|
||||
public static EntityGroup<Entity> groundEffectGroup;
|
||||
public static EntityGroup<DrawTrait> groundEffectGroup;
|
||||
public static EntityGroup<Puddle> puddleGroup;
|
||||
public static EntityGroup<Fire> airItemGroup;
|
||||
public static EntityGroup<BaseUnit>[] unitGroups;
|
||||
@@ -144,7 +144,7 @@ public class Vars{
|
||||
bulletGroup = Entities.addGroup(Bullet.class);
|
||||
shieldGroup = Entities.addGroup(Shield.class, false);
|
||||
effectGroup = Entities.addGroup(EffectEntity.class, false);
|
||||
groundEffectGroup = Entities.addGroup(Entity.class, false);
|
||||
groundEffectGroup = Entities.addGroup(DrawTrait.class, false);
|
||||
puddleGroup = Entities.addGroup(Puddle.class, false);
|
||||
airItemGroup = Entities.addGroup(Fire.class, false);
|
||||
unitGroups = new EntityGroup[Team.values().length];
|
||||
|
||||
Reference in New Issue
Block a user