Tile field encapsulation
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@@ -127,7 +127,7 @@ public class WorldGenerator{
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tile.updateOcclusion();
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//fix things on cliffs that shouldn't be
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if(tile.block() != Blocks.air && tile.cliffs != 0){
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if(tile.block() != Blocks.air && tile.hasCliffs()){
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tile.setBlock(Blocks.air);
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}
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}
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@@ -158,7 +158,7 @@ public class WorldGenerator{
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Tile tile = tiles[x][y];
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if(!tile.floor().hasOres || tile.cliffs != 0 || tile.block() != Blocks.air){
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if(!tile.floor().hasOres || tile.hasCliffs() || tile.block() != Blocks.air){
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continue;
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}
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