Tile field encapsulation

This commit is contained in:
Anuken
2018-07-27 10:52:14 -04:00
parent 23bd9a989b
commit 01f6904f82
7 changed files with 27 additions and 18 deletions
@@ -127,7 +127,7 @@ public class WorldGenerator{
tile.updateOcclusion();
//fix things on cliffs that shouldn't be
if(tile.block() != Blocks.air && tile.cliffs != 0){
if(tile.block() != Blocks.air && tile.hasCliffs()){
tile.setBlock(Blocks.air);
}
}
@@ -158,7 +158,7 @@ public class WorldGenerator{
Tile tile = tiles[x][y];
if(!tile.floor().hasOres || tile.cliffs != 0 || tile.block() != Blocks.air){
if(!tile.floor().hasOres || tile.hasCliffs() || tile.block() != Blocks.air){
continue;
}