Correct liquid boost display for turrets

This commit is contained in:
Anuken
2019-10-21 17:50:26 -04:00
parent ad5cb37ed5
commit 01f6fff823
9 changed files with 98 additions and 37 deletions
+11 -11
View File
@@ -1616,7 +1616,7 @@ public class Blocks implements ContentList{
size = 4;
shootShake = 2f;
range = 190f;
reload = 50f;
reload = 80f;
firingMoveFract = 0.5f;
shootDuration = 220f;
powerUse = 14f;
@@ -1633,7 +1633,7 @@ public class Blocks implements ContentList{
draugFactory = new UnitFactory("draug-factory"){{
requirements(Category.units, ItemStack.with(Items.copper, 30, Items.lead, 70));
type = UnitTypes.draug;
unitType = UnitTypes.draug;
produceTime = 2500;
size = 2;
maxSpawn = 1;
@@ -1643,7 +1643,7 @@ public class Blocks implements ContentList{
spiritFactory = new UnitFactory("spirit-factory"){{
requirements(Category.units, ItemStack.with(Items.metaglass, 45, Items.lead, 55, Items.silicon, 45));
type = UnitTypes.spirit;
unitType = UnitTypes.spirit;
produceTime = 4000;
size = 2;
maxSpawn = 1;
@@ -1653,7 +1653,7 @@ public class Blocks implements ContentList{
phantomFactory = new UnitFactory("phantom-factory"){{
requirements(Category.units, ItemStack.with(Items.titanium, 50, Items.thorium, 60, Items.lead, 65, Items.silicon, 105));
type = UnitTypes.phantom;
unitType = UnitTypes.phantom;
produceTime = 4400;
size = 2;
maxSpawn = 1;
@@ -1670,7 +1670,7 @@ public class Blocks implements ContentList{
wraithFactory = new UnitFactory("wraith-factory"){{
requirements(Category.units, ItemStack.with(Items.titanium, 30, Items.lead, 40, Items.silicon, 45));
type = UnitTypes.wraith;
unitType = UnitTypes.wraith;
produceTime = 700;
size = 2;
consumes.power(0.5f);
@@ -1679,7 +1679,7 @@ public class Blocks implements ContentList{
ghoulFactory = new UnitFactory("ghoul-factory"){{
requirements(Category.units, ItemStack.with(Items.titanium, 75, Items.lead, 65, Items.silicon, 110));
type = UnitTypes.ghoul;
unitType = UnitTypes.ghoul;
produceTime = 1150;
size = 3;
consumes.power(1.2f);
@@ -1688,7 +1688,7 @@ public class Blocks implements ContentList{
revenantFactory = new UnitFactory("revenant-factory"){{
requirements(Category.units, ItemStack.with(Items.plastanium, 50, Items.titanium, 150, Items.lead, 150, Items.silicon, 200));
type = UnitTypes.revenant;
unitType = UnitTypes.revenant;
produceTime = 2000;
size = 4;
consumes.power(3f);
@@ -1697,7 +1697,7 @@ public class Blocks implements ContentList{
daggerFactory = new UnitFactory("dagger-factory"){{
requirements(Category.units, ItemStack.with(Items.lead, 55, Items.silicon, 35));
type = UnitTypes.dagger;
unitType = UnitTypes.dagger;
produceTime = 850;
size = 2;
consumes.power(0.5f);
@@ -1706,7 +1706,7 @@ public class Blocks implements ContentList{
crawlerFactory = new UnitFactory("crawler-factory"){{
requirements(Category.units, ItemStack.with(Items.lead, 45, Items.silicon, 30));
type = UnitTypes.crawler;
unitType = UnitTypes.crawler;
produceTime = 300;
size = 2;
maxSpawn = 6;
@@ -1716,7 +1716,7 @@ public class Blocks implements ContentList{
titanFactory = new UnitFactory("titan-factory"){{
requirements(Category.units, ItemStack.with(Items.graphite, 50, Items.lead, 50, Items.silicon, 45));
type = UnitTypes.titan;
unitType = UnitTypes.titan;
produceTime = 1050;
size = 3;
consumes.power(0.60f);
@@ -1725,7 +1725,7 @@ public class Blocks implements ContentList{
fortressFactory = new UnitFactory("fortress-factory"){{
requirements(Category.units, ItemStack.with(Items.thorium, 40, Items.lead, 110, Items.silicon, 75));
type = UnitTypes.fortress;
unitType = UnitTypes.fortress;
produceTime = 2000;
size = 3;
maxSpawn = 3;