Correct liquid boost display for turrets
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@@ -1616,7 +1616,7 @@ public class Blocks implements ContentList{
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size = 4;
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shootShake = 2f;
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range = 190f;
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reload = 50f;
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reload = 80f;
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firingMoveFract = 0.5f;
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shootDuration = 220f;
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powerUse = 14f;
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@@ -1633,7 +1633,7 @@ public class Blocks implements ContentList{
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draugFactory = new UnitFactory("draug-factory"){{
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requirements(Category.units, ItemStack.with(Items.copper, 30, Items.lead, 70));
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type = UnitTypes.draug;
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unitType = UnitTypes.draug;
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produceTime = 2500;
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size = 2;
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maxSpawn = 1;
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@@ -1643,7 +1643,7 @@ public class Blocks implements ContentList{
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spiritFactory = new UnitFactory("spirit-factory"){{
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requirements(Category.units, ItemStack.with(Items.metaglass, 45, Items.lead, 55, Items.silicon, 45));
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type = UnitTypes.spirit;
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unitType = UnitTypes.spirit;
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produceTime = 4000;
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size = 2;
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maxSpawn = 1;
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@@ -1653,7 +1653,7 @@ public class Blocks implements ContentList{
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phantomFactory = new UnitFactory("phantom-factory"){{
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requirements(Category.units, ItemStack.with(Items.titanium, 50, Items.thorium, 60, Items.lead, 65, Items.silicon, 105));
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type = UnitTypes.phantom;
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unitType = UnitTypes.phantom;
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produceTime = 4400;
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size = 2;
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maxSpawn = 1;
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@@ -1670,7 +1670,7 @@ public class Blocks implements ContentList{
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wraithFactory = new UnitFactory("wraith-factory"){{
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requirements(Category.units, ItemStack.with(Items.titanium, 30, Items.lead, 40, Items.silicon, 45));
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type = UnitTypes.wraith;
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unitType = UnitTypes.wraith;
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produceTime = 700;
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size = 2;
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consumes.power(0.5f);
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@@ -1679,7 +1679,7 @@ public class Blocks implements ContentList{
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ghoulFactory = new UnitFactory("ghoul-factory"){{
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requirements(Category.units, ItemStack.with(Items.titanium, 75, Items.lead, 65, Items.silicon, 110));
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type = UnitTypes.ghoul;
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unitType = UnitTypes.ghoul;
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produceTime = 1150;
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size = 3;
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consumes.power(1.2f);
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@@ -1688,7 +1688,7 @@ public class Blocks implements ContentList{
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revenantFactory = new UnitFactory("revenant-factory"){{
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requirements(Category.units, ItemStack.with(Items.plastanium, 50, Items.titanium, 150, Items.lead, 150, Items.silicon, 200));
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type = UnitTypes.revenant;
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unitType = UnitTypes.revenant;
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produceTime = 2000;
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size = 4;
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consumes.power(3f);
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@@ -1697,7 +1697,7 @@ public class Blocks implements ContentList{
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daggerFactory = new UnitFactory("dagger-factory"){{
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requirements(Category.units, ItemStack.with(Items.lead, 55, Items.silicon, 35));
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type = UnitTypes.dagger;
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unitType = UnitTypes.dagger;
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produceTime = 850;
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size = 2;
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consumes.power(0.5f);
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@@ -1706,7 +1706,7 @@ public class Blocks implements ContentList{
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crawlerFactory = new UnitFactory("crawler-factory"){{
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requirements(Category.units, ItemStack.with(Items.lead, 45, Items.silicon, 30));
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type = UnitTypes.crawler;
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unitType = UnitTypes.crawler;
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produceTime = 300;
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size = 2;
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maxSpawn = 6;
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@@ -1716,7 +1716,7 @@ public class Blocks implements ContentList{
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titanFactory = new UnitFactory("titan-factory"){{
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requirements(Category.units, ItemStack.with(Items.graphite, 50, Items.lead, 50, Items.silicon, 45));
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type = UnitTypes.titan;
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unitType = UnitTypes.titan;
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produceTime = 1050;
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size = 3;
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consumes.power(0.60f);
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@@ -1725,7 +1725,7 @@ public class Blocks implements ContentList{
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fortressFactory = new UnitFactory("fortress-factory"){{
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requirements(Category.units, ItemStack.with(Items.thorium, 40, Items.lead, 110, Items.silicon, 75));
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type = UnitTypes.fortress;
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unitType = UnitTypes.fortress;
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produceTime = 2000;
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size = 3;
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maxSpawn = 3;
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