Fixed more building desync
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@@ -613,7 +613,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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if(lastShooting != isShooting){
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CallEntity.setShooting(isShooting);
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}
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}else if(isShooting()){ //desktop shooting, TODO
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}else if(isShooting()){
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Vector2 vec = Graphics.world(Vars.control.input(playerIndex).getMouseX(),
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Vars.control.input(playerIndex).getMouseY());
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pointerX = vec.x;
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