Fixed player build indicators, power void
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@@ -101,9 +101,9 @@ public class DesktopInput extends InputHandler{
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tile = tile.target();
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Draw.color(Palette.removeBack);
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Lines.square(tile.drawx(), tile.drawy()-1, tile.block().size * tilesize / 2f);
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Lines.square(tile.drawx(), tile.drawy()-1, tile.block().size * tilesize / 2f - 1);
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Draw.color(Palette.remove);
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Lines.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize / 2f);
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Lines.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize / 2f - 1);
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}
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}
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