Fixed unit assembler overlap
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@@ -1453,7 +1453,7 @@ public class UnitTypes{
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engineSize = 7.8f;
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rotateShooting = false;
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hitSize = 66f;
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payloadCapacity = (5.3f * 5.3f) * tilePayload;
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payloadCapacity = (5.5f * 5.5f) * tilePayload;
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buildSpeed = 4f;
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drawShields = false;
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commandLimit = 6;
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