Minor pathfinding tweaks
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@@ -280,7 +280,7 @@ public class DesktopInput extends InputHandler{
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}
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//validate commanding units
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selectedUnits.removeAll(u -> !u.isCommandable());
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selectedUnits.removeAll(u -> !u.isCommandable() || !u.isValid());
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if(!scene.hasMouse() && !locked){
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if(Core.input.keyDown(Binding.control) && Core.input.keyTap(Binding.select)){
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