Basic AI defending
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@@ -319,7 +319,7 @@ public class BulletType extends Content implements Cloneable{
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}
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if(splashDamageRadius > 0 && !b.absorbed){
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Damage.damage(b.team, x, y, splashDamageRadius, splashDamage * b.damageMultiplier(), false, collidesAir, collidesGround, scaledSplashDamage);
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Damage.damage(b.team, x, y, splashDamageRadius, splashDamage * b.damageMultiplier(), false, collidesAir, collidesGround, scaledSplashDamage, b);
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if(status != StatusEffects.none){
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Damage.status(b.team, x, y, splashDamageRadius, status, statusDuration, collidesAir, collidesGround);
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