Start of drill re-tiering / Animated drills / Fixed fracker bugs

This commit is contained in:
Anuken
2018-03-29 21:36:34 -04:00
parent d83a852681
commit 027e8dc35e
32 changed files with 439 additions and 411 deletions

View File

@@ -20,6 +20,7 @@ public class Fx{
public static Color glowy = Color.valueOf("fdc056");
public static Color beam = Color.valueOf("9bffbe");
public static Color beamLight = Color.valueOf("ddffe9");
public static Color stoneGray = Color.valueOf("8f8f8f");
public static final Effect
@@ -189,15 +190,23 @@ public class Fx{
pulverize = new Effect(40, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.ifract()*8f, (x, y)->{
Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.ifract());
Draw.color(stoneGray);
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2f + 0.5f, 45);
Draw.reset();
});
}),
pulverizeSmall = new Effect(30, e -> {
Angles.randLenVectors(e.id, 3, e.ifract()*5f, (x, y)->{
Draw.color(stoneGray);
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 1f + 0.5f, 45);
Draw.reset();
});
}),
pulverizeMedium = new Effect(30, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.ifract()*8f, (x, y)->{
Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.ifract());
Draw.color(stoneGray);
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 1f + 0.5f, 45);
Draw.reset();
});
@@ -352,13 +361,27 @@ public class Fx{
Draw.reset();
}),
spark = new Effect(10, e -> {
Lines.stroke(1f);
Draw.color(Color.WHITE, Color.GRAY, e.ifract());
Lines.spikes(e.x, e.y, e.ifract() * 5f, 2, 8);
Draw.reset();
}),
mine = new Effect(20, e -> {
Angles.randLenVectors(e.id, 6, 3f + e.ifract()*6f, (x, y)->{
Draw.color(Color.WHITE, Color.GRAY, e.ifract());
Draw.color(e.color, Color.LIGHT_GRAY, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2f, 45);
Draw.reset();
});
}),
sparkbig = new Effect(11, e -> {
Lines.stroke(1f);
Draw.color(lightRed, Color.GRAY, e.ifract());
Lines.spikes(e.x, e.y, e.ifract() * 5f, 2.3f, 8);
Draw.reset();
}),
smelt = new Effect(10, e -> {
Lines.stroke(1f);