Cleanup
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@@ -1750,7 +1750,6 @@ public class Blocks implements ContentList{
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new UnitPlan(UnitTypes.risso, 60f * 45f, with(Items.silicon, 20, Items.metaglass, 35)),
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};
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size = 3;
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requiresWater = true;
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consumes.power(1.2f);
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}};
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@@ -42,7 +42,7 @@ public class Bullets implements ContentList{
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@Override
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public void load(){
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artilleryDense = new ArtilleryBulletType(3f, 12, "shell"){{
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artilleryDense = new ArtilleryBulletType(3f, 20, "shell"){{
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hitEffect = Fx.flakExplosion;
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knockback = 0.8f;
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lifetime = 80f;
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@@ -63,7 +63,7 @@ public class Bullets implements ContentList{
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collidesAir = false;
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}};
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artilleryPlastic = new ArtilleryBulletType(3.4f, 12, "shell"){{
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artilleryPlastic = new ArtilleryBulletType(3.4f, 20, "shell"){{
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hitEffect = Fx.plasticExplosion;
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knockback = 1f;
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lifetime = 80f;
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@@ -77,7 +77,7 @@ public class Bullets implements ContentList{
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frontColor = Pal.plastaniumFront;
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}};
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artilleryHoming = new ArtilleryBulletType(3f, 12, "shell"){{
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artilleryHoming = new ArtilleryBulletType(3f, 20, "shell"){{
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hitEffect = Fx.flakExplosion;
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knockback = 0.8f;
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lifetime = 80f;
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@@ -91,7 +91,7 @@ public class Bullets implements ContentList{
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homingRange = 50f;
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}};
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artilleryIncendiary = new ArtilleryBulletType(3f, 12, "shell"){{
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artilleryIncendiary = new ArtilleryBulletType(3f, 20, "shell"){{
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hitEffect = Fx.blastExplosion;
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knockback = 0.8f;
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lifetime = 80f;
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@@ -105,7 +105,7 @@ public class Bullets implements ContentList{
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trailEffect = Fx.incendTrail;
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}};
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artilleryExplosive = new ArtilleryBulletType(2f, 12, "shell"){{
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artilleryExplosive = new ArtilleryBulletType(2f, 20, "shell"){{
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hitEffect = Fx.blastExplosion;
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knockback = 0.8f;
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lifetime = 80f;
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