Marker autoscale now works outside of minimap mode, another yet lmarkercontrol instructions cleanup, fix renderer's draw color breaking after drawing markers

This commit is contained in:
ApsZoldat
2023-11-28 22:00:08 +03:00
parent 6ea2188bee
commit 02a53daa58
4 changed files with 81 additions and 99 deletions

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@@ -2462,4 +2462,4 @@ lenum.boost = Start/stop boosting.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nSecond and third arguments are additional suffixes added using "-" separator.\nIf additional arguments are not strings, nothing is added to first string.
lenum.texturewidth = Width of texture in tiles. Zero value scales marker width to original texture's size.
lenum.textureheight = Height of texture in tiles. Zero value scales marker height to original texture's size.
lenum.minimapautoscale = Whether to scale marker in minimap mode corresponding to player's zoom level.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.