Implemented unstable fusion reactor, mending core, liquid cooled turrets
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@@ -198,7 +198,7 @@ public abstract class InputHandler extends InputAdapter{
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}
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public void tryDropItems(Tile tile, float x, float y){
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if(!droppingItem || !player.inventory.hasItem() || !tile.block().hasItems || canTapPlayer(x, y)){
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if(!droppingItem || !player.inventory.hasItem() || canTapPlayer(x, y)){
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droppingItem = false;
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return;
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}
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@@ -207,7 +207,7 @@ public abstract class InputHandler extends InputAdapter{
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ItemStack stack = player.inventory.getItem();
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if(tile.block().acceptStack(stack.item, stack.amount, tile, player) > 0){
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if(tile.block().acceptStack(stack.item, stack.amount, tile, player) > 0 && tile.block().hasItems){
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CallBlocks.transferInventory(player, tile);
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}else{
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CallEntity.dropItem(player, player.angleTo(x, y));
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