Bugfixes
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@@ -327,7 +327,7 @@ public class Blocks implements ContentList{
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duneWall = new StaticWall("dune-wall"){{
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variants = 2;
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basalt.asFloor().wall = this;
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basalt.asFloor().wall = darksandWater.asFloor().wall = darksandTaintedWater.asFloor().wall = this;
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}};
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sandWall = new StaticWall("sand-wall"){{
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@@ -1645,7 +1645,7 @@ public class Blocks implements ContentList{
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}};
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spectre = new ItemTurret("spectre"){{
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requirements(Category.turret, with(Items.copper, 350, Items.graphite, 300, Items.surgealloy, 250, Items.plastanium, 175, Items.thorium, 250));
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requirements(Category.turret, with(Items.copper, 900, Items.graphite, 300, Items.surgealloy, 250, Items.plastanium, 175, Items.thorium, 250));
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ammo(
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Items.graphite, Bullets.standardDenseBig,
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Items.pyratite, Bullets.standardIncendiaryBig,
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@@ -1671,7 +1671,7 @@ public class Blocks implements ContentList{
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}};
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meltdown = new LaserTurret("meltdown"){{
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requirements(Category.turret, with(Items.copper, 250, Items.lead, 350, Items.graphite, 300, Items.surgealloy, 325, Items.silicon, 325));
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requirements(Category.turret, with(Items.copper, 1200, Items.lead, 350, Items.graphite, 300, Items.surgealloy, 325, Items.silicon, 325));
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shootEffect = Fx.shootBigSmoke2;
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shootCone = 40f;
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recoilAmount = 4f;
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