Validate teams with power links

This commit is contained in:
Anuken
2021-02-11 12:03:11 -05:00
parent 4fe5972d89
commit 0350e6bbf4
4 changed files with 5 additions and 4 deletions

View File

@@ -98,7 +98,7 @@ public class TractorBeamTurret extends BaseTurret{
any = false;
//look at target
if(target != null && target.within(this, range) && target.team() != team && target.checkTarget(targetAir, targetGround) && efficiency() > 0.02f){
if(target != null && target.within(this, range + target.hitSize/2f) && target.team() != team && target.checkTarget(targetAir, targetGround) && efficiency() > 0.02f){
if(!headless){
control.sound.loop(shootSound, this, shootSoundVolume);
}

View File

@@ -95,7 +95,7 @@ public class RepairPoint extends Block{
@Override
public void updateTile(){
boolean targetIsBeingRepaired = false;
if(target != null && (target.dead() || target.dst(tile) > repairRadius || target.health() >= target.maxHealth())){
if(target != null && (target.dead() || target.dst(tile) - target.hitSize/2f > repairRadius || target.health() >= target.maxHealth())){
target = null;
}else if(target != null && consValid()){
target.heal(repairSpeed * Time.delta * strength * efficiency());