Improved rubble and VTOL accuracy

This commit is contained in:
Anuken
2018-05-01 19:07:13 -04:00
parent 131f646024
commit 036f233946
17 changed files with 719 additions and 653 deletions

View File

@@ -58,7 +58,8 @@ public class BlockIndexer {
}
private void process(Tile tile){
if(tile.block().flags != null){
if(tile.block().flags != null &&
tile.getTeam() != Team.none){
ObjectMap<BlockFlag, ObjectSet<Tile>> map = getMap(tile.getTeam());
for(BlockFlag flag : tile.block().flags){

View File

@@ -14,7 +14,7 @@ public class Rubble extends TimedEntity implements BelowLiquidEffect{
public static void create(float x, float y, int size){
Rubble rubble = new Rubble();
rubble.size = size;
rubble.set(x + Mathf.range(1), y + Mathf.range(1)).add();
rubble.set(x, y).add();
}
private Rubble(){

View File

@@ -1,13 +1,26 @@
package io.anuke.mindustry.entities.units;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.resource.AmmoType;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.flags.BlockFlag;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.world;
public class FlyingUnitType extends UnitType {
protected static Vector2 vec = new Vector2();
protected float boosterLength = 4.5f;
protected float retreatHealth = 10f;
protected float maxAim = 30f;
public FlyingUnitType(String name) {
super(name);
@@ -38,4 +51,109 @@ public class FlyingUnitType extends UnitType {
public void behavior(BaseUnit unit) {
}
protected void circle(BaseUnit unit, float circleLength){
vec.set(unit.target.x - unit.x, unit.target.y - unit.y);
if(vec.len() < circleLength){
vec.rotate((circleLength-vec.len())/circleLength * 180f);
}
vec.setLength(speed * Timers.delta());
unit.velocity.add(vec);
}
protected void attack(BaseUnit unit, float circleLength){
vec.set(unit.target.x - unit.x, unit.target.y - unit.y);
float ang = unit.angleTo(unit.target);
float diff = Angles.angleDist(ang, unit.rotation);
if(diff > 100f && vec.len() < circleLength){
vec.setAngle(unit.velocity.angle());
}else{
vec.setAngle(Mathf.slerpDelta(unit.velocity.angle(), vec.angle(), 0.44f));
}
vec.setLength(speed*Timers.delta());
unit.velocity.add(vec);
}
public final UnitState
resupply = new UnitState(){
public void entered(BaseUnit unit) {
unit.target = null;
}
public void update(BaseUnit unit) {
if(unit.inventory.totalAmmo() + 10 >= unit.inventory.ammoCapacity()){
unit.state.set(unit, attack);
}else if(!unit.targetHasFlag(BlockFlag.resupplyPoint)){
if(unit.timer.get(timerTarget, 20)) {
Tile target = Geometry.findClosest(unit.x, unit.y, world.indexer().getAllied(unit.team, BlockFlag.resupplyPoint));
if (target != null) unit.target = target.entity;
}
}else{
circle(unit, 20f);
}
}
},
attack = new UnitState(){
public void entered(BaseUnit unit) {
unit.target = null;
}
public void update(BaseUnit unit) {
if(unit.target != null && (unit.target instanceof TileEntity &&
(((TileEntity)unit.target).tile.getTeam() == unit.team || !((TileEntity)unit.target).tile.breakable()))){
unit.target = null;
}
if(!unit.inventory.hasAmmo()) {
unit.state.set(unit, resupply);
}else if (unit.target == null){
if(unit.timer.get(timerTarget, 20)) {
Unit closest = Units.getClosestEnemy(unit.team, unit.x, unit.y,
unit.inventory.getAmmo().getRange(), other -> other.distanceTo(unit) < 60f);
if(closest != null){
unit.target = closest;
}else {
Tile target = Geometry.findClosest(unit.x, unit.y, world.indexer().getEnemy(unit.team, BlockFlag.resupplyPoint));
if (target != null) unit.target = target.entity;
}
}
}else{
attack(unit, 150f);
if (unit.timer.get(timerReload, 7) && Mathf.angNear(unit.angleTo(unit.target), unit.rotation, 13f)
&& unit.distanceTo(unit.target) < unit.inventory.getAmmo().getRange()) {
AmmoType ammo = unit.inventory.getAmmo();
unit.inventory.useAmmo();
shoot(unit, ammo, Angles.moveToward(unit.rotation, unit.angleTo(unit.target), maxAim), 4f);
}
}
}
},
retreat = new UnitState() {
public void entered(BaseUnit unit) {
unit.target = null;
}
public void update(BaseUnit unit) {
if(unit.health >= health){
unit.state.set(unit, attack);
}else if(!unit.targetHasFlag(BlockFlag.repair)){
if(unit.timer.get(timerTarget, 20)) {
Tile target = Geometry.findClosest(unit.x, unit.y, world.indexer().getAllied(unit.team, BlockFlag.repair));
if (target != null) unit.target = target.entity;
}
}else{
circle(unit, 20f);
}
}
};
}

View File

@@ -30,7 +30,7 @@ public abstract class UnitType {
public final String name;
public final byte id;
protected int health = 60;
protected float health = 60;
protected float hitsize = 5f;
protected float hitsizeTile = 4f;
protected float speed = 0.4f;
@@ -94,7 +94,7 @@ public abstract class UnitType {
public abstract void behavior(BaseUnit unit);
public void updateTargeting(BaseUnit unit){
if(unit.target == null || (unit.target instanceof Unit && ((Unit)unit.target).isDead())){
if(unit.target == null || (unit.target instanceof Unit && (((Unit)unit.target).isDead() || ((Unit)unit.target).team == unit.team))){
unit.target = null;
}
}

View File

@@ -1,10 +1,81 @@
package io.anuke.mindustry.entities.units.types;
import io.anuke.mindustry.content.AmmoTypes;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.FlyingUnitType;
import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.world.flags.BlockFlag;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.world;
public class Cruiser extends FlyingUnitType {
public Cruiser(String name) {
super(name);
public Cruiser(){
super("vtol");
setAmmo(AmmoTypes.basicIron);
speed = 0.2f;
maxVelocity = 1.4f;
health = 300f;
}
@Override
public void drawUnder(BaseUnit unit) {
float rotation = unit.rotation - 90;
float scl = 0.6f + Mathf.absin(Timers.time(), 1f, 0.3f);
float dy = -6f*scl;
Draw.color(Palette.lighterOrange, Palette.lightFlame, Mathf.absin(Timers.time(), 3f, 0.7f));
Draw.rect("vtol-flame",
unit.x + Angles.trnsx(rotation, 0, dy),
unit.y + Angles.trnsy(rotation, 0, dy), Mathf.atan2(0, dy) + rotation);
Draw.color();
}
@Override
public void draw(BaseUnit unit) {
Draw.alpha(unit.hitTime / Unit.hitDuration);
Draw.rect(name, unit.x, unit.y, unit.rotation - 90);
Draw.alpha(1f);
}
@Override
public void update(BaseUnit unit) {
super.update(unit);
unit.x += Mathf.sin(Timers.time() + unit.id * 999, 25f, 0.06f);
unit.y += Mathf.cos(Timers.time() + unit.id * 999, 25f, 0.06f);
if(unit.velocity.len() <= 0.2f){
unit.rotation += Mathf.sin(Timers.time() + unit.id * 99, 10f, 8f);
}
if(unit.timer.get(timerBoost, 2)){
// unit.effectAt(UnitFx.vtolHover, unit.rotation + 180f, 4f, 0);
}
}
@Override
public void behavior(BaseUnit unit) {
if(unit.health <= retreatHealth &&
Geometry.findClosest(unit.x, unit.y, world.indexer().getAllied(unit.team, BlockFlag.repair)) != null){
unit.setState(retreat);
}
}
@Override
public UnitState getStartState(){
return resupply;
}
}

View File

@@ -3,13 +3,10 @@ package io.anuke.mindustry.entities.units.types;
import io.anuke.mindustry.content.AmmoTypes;
import io.anuke.mindustry.content.fx.UnitFx;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.FlyingUnitType;
import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.resource.AmmoType;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.flags.BlockFlag;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
@@ -20,7 +17,6 @@ import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.world;
public class Vtol extends FlyingUnitType {
private float retreatHealth = 10f;
public Vtol(){
super("vtol");
@@ -42,28 +38,6 @@ public class Vtol extends FlyingUnitType {
unit.y + Angles.trnsy(rotation, 0, dy), Mathf.atan2(0, dy) + rotation);
Draw.color();
/*
for(int i : Mathf.signs) {
float rotation = unit.rotation - 90;
float scl = 0.7f + Mathf.absin(Timers.time(), 3f, 0.2f);
float dx = 5f * i*scl, dx2 = 6f * i*scl;
float dy = 4f*scl, dy2 = -5f*scl;
Draw.color(Palette.lighterOrange, Palette.lightFlame, Mathf.absin(Timers.time(), 3f, 0.7f));
Draw.rect("vtol-flame",
unit.x + Angles.trnsx(rotation, dx, dy),
unit.y + Angles.trnsy(rotation, dx, dy), Mathf.atan2(dx, dy) + rotation);
Draw.rect("vtol-flame",
unit.x + Angles.trnsx(rotation, dx2, dy2),
unit.y + Angles.trnsy(rotation, dx2, dy2), Mathf.atan2(dx2, dy2) + rotation);
Draw.color();
}*/
}
@Override
@@ -108,104 +82,4 @@ public class Vtol extends FlyingUnitType {
return resupply;
}
void circle(BaseUnit unit, float circleLength){
vec.set(unit.target.x - unit.x, unit.target.y - unit.y);
if(vec.len() < circleLength){
vec.rotate((circleLength-vec.len())/circleLength * 180f);
}
vec.setLength(speed * Timers.delta());
unit.velocity.add(vec);
}
void attack(BaseUnit unit, float circleLength){
vec.set(unit.target.x - unit.x, unit.target.y - unit.y);
float ang = unit.angleTo(unit.target);
float diff = Angles.angleDist(ang, unit.rotation);
if(diff > 100f && vec.len() < circleLength){
vec.setAngle(unit.velocity.angle());
}else{
vec.setAngle(Mathf.slerpDelta(unit.velocity.angle(), vec.angle(), 0.44f));
}
vec.setLength(speed*Timers.delta());
unit.velocity.add(vec);
}
public final UnitState
resupply = new UnitState(){
public void entered(BaseUnit unit) {
unit.target = null;
}
public void update(BaseUnit unit) {
if(unit.inventory.totalAmmo() + 10 >= unit.inventory.ammoCapacity()){
unit.state.set(unit, attack);
}else if(!unit.targetHasFlag(BlockFlag.resupplyPoint)){
if(unit.timer.get(timerTarget, 20)) {
Tile target = Geometry.findClosest(unit.x, unit.y, world.indexer().getAllied(unit.team, BlockFlag.resupplyPoint));
if (target != null) unit.target = target.entity;
}
}else{
circle(unit, 20f);
}
}
},
attack = new UnitState(){
public void entered(BaseUnit unit) {
unit.target = null;
}
public void update(BaseUnit unit) {
if(!unit.inventory.hasAmmo()) {
unit.state.set(unit, resupply);
}else if (unit.target == null){
if(unit.timer.get(timerTarget, 20)) {
Unit closest = Units.getClosestEnemy(unit.team, unit.x, unit.y,
unit.inventory.getAmmo().getRange(), other -> other.distanceTo(unit) < 60f);
if(closest != null){
unit.target = closest;
}else {
Tile target = Geometry.findClosest(unit.x, unit.y, world.indexer().getEnemy(unit.team, BlockFlag.resupplyPoint));
if (target != null) unit.target = target.entity;
}
}
}else{
attack(unit, 150f);
if (unit.timer.get(timerReload, 7) && Mathf.angNear(unit.angleTo(unit.target), unit.rotation, 13f)
&& unit.distanceTo(unit.target) < unit.inventory.getAmmo().getRange()) {
AmmoType ammo = unit.inventory.getAmmo();
unit.inventory.useAmmo();
shoot(unit, ammo, unit.rotation, 4f);
}
}
}
},
retreat = new UnitState() {
public void entered(BaseUnit unit) {
unit.target = null;
}
public void update(BaseUnit unit) {
if(unit.health >= health){
unit.state.set(unit, attack);
}else if(!unit.targetHasFlag(BlockFlag.repair)){
if(unit.timer.get(timerTarget, 20)) {
Tile target = Geometry.findClosest(unit.x, unit.y, world.indexer().getAllied(unit.team, BlockFlag.repair));
if (target != null) unit.target = target.entity;
}
}else{
circle(unit, 20f);
}
}
};
}

View File

@@ -11,63 +11,63 @@ public class DefaultKeybinds {
public static void load(){
KeyBinds.defaults(
"move_x", new Axis(Input.A, Input.D),
"move_y", new Axis(Input.S, Input.W),
"select", Input.MOUSE_LEFT,
"break", Input.MOUSE_RIGHT,
"shoot", Input.MOUSE_LEFT,
"zoom_hold", Input.CONTROL_LEFT,
"zoom", new Axis(Input.SCROLL),
"zoom_minimap", new Axis(Input.MINUS, Input.PLUS),
"menu", Gdx.app.getType() == ApplicationType.Android ? Input.BACK : Input.ESCAPE,
"pause", Input.SPACE,
"dash", Input.SHIFT_LEFT,
"rotate_alt", new Axis(Input.R, Input.E),
"rotate", new Axis(Input.SCROLL),
"block_info", Input.CONTROL_LEFT,
"player_list", Input.TAB,
"chat", Input.ENTER,
"chat_history_prev", Input.UP,
"chat_history_next", Input.DOWN,
"chat_scroll", new Axis(Input.SCROLL),
"item_withdraw", Input.SHIFT_LEFT,
"console", Input.GRAVE,
"weapon_1", Input.NUM_1,
"weapon_2", Input.NUM_2,
"weapon_3", Input.NUM_3,
"weapon_4", Input.NUM_4,
"weapon_5", Input.NUM_5,
"weapon_6", Input.NUM_6
"move_x", new Axis(Input.A, Input.D),
"move_y", new Axis(Input.S, Input.W),
"select", Input.MOUSE_LEFT,
"break", Input.MOUSE_RIGHT,
"shoot", Input.MOUSE_LEFT,
"zoom_hold", Input.CONTROL_LEFT,
"zoom", new Axis(Input.SCROLL),
"zoom_minimap", new Axis(Input.MINUS, Input.PLUS),
"menu", Gdx.app.getType() == ApplicationType.Android ? Input.BACK : Input.ESCAPE,
"pause", Input.SPACE,
"dash", Input.SHIFT_LEFT,
"rotate_alt", new Axis(Input.R, Input.E),
"rotate", new Axis(Input.SCROLL),
"block_info", Input.CONTROL_LEFT,
"player_list", Input.TAB,
"chat", Input.ENTER,
"chat_history_prev", Input.UP,
"chat_history_next", Input.DOWN,
"chat_scroll", new Axis(Input.SCROLL),
"item_withdraw", Input.SHIFT_LEFT,
"console", Input.GRAVE,
"weapon_1", Input.NUM_1,
"weapon_2", Input.NUM_2,
"weapon_3", Input.NUM_3,
"weapon_4", Input.NUM_4,
"weapon_5", Input.NUM_5,
"weapon_6", Input.NUM_6
);
KeyBinds.defaults(
DeviceType.controller,
"move_x", new Axis(Input.CONTROLLER_L_STICK_HORIZONTAL_AXIS),
"move_y", new Axis(Input.CONTROLLER_L_STICK_VERTICAL_AXIS),
"cursor_x", new Axis(Input.CONTROLLER_R_STICK_HORIZONTAL_AXIS),
"cursor_y", new Axis(Input.CONTROLLER_R_STICK_VERTICAL_AXIS),
"select", Input.CONTROLLER_R_BUMPER,
"break", Input.CONTROLLER_L_BUMPER,
"shoot", Input.CONTROLLER_R_TRIGGER,
"zoom_hold", Input.ANY_KEY,
"zoom", new Axis(Input.CONTROLLER_DPAD_DOWN, Input.CONTROLLER_DPAD_UP),
"menu", Input.CONTROLLER_X,
"pause", Input.CONTROLLER_L_TRIGGER,
"dash", Input.CONTROLLER_Y,
"rotate_alt", new Axis(Input.CONTROLLER_DPAD_RIGHT, Input.CONTROLLER_DPAD_LEFT),
"rotate", new Axis(Input.CONTROLLER_A, Input.CONTROLLER_B),
"player_list", Input.CONTROLLER_START,
"chat", Input.ENTER,
"chat_history_prev", Input.UP,
"chat_history_next", Input.DOWN,
"chat_scroll", new Axis(Input.SCROLL),
"console", Input.GRAVE,
"weapon_1", Input.NUM_1,
"weapon_2", Input.NUM_2,
"weapon_3", Input.NUM_3,
"weapon_4", Input.NUM_4,
"weapon_5", Input.NUM_5,
"weapon_6", Input.NUM_6
DeviceType.controller,
"move_x", new Axis(Input.CONTROLLER_L_STICK_HORIZONTAL_AXIS),
"move_y", new Axis(Input.CONTROLLER_L_STICK_VERTICAL_AXIS),
"cursor_x", new Axis(Input.CONTROLLER_R_STICK_HORIZONTAL_AXIS),
"cursor_y", new Axis(Input.CONTROLLER_R_STICK_VERTICAL_AXIS),
"select", Input.CONTROLLER_R_BUMPER,
"break", Input.CONTROLLER_L_BUMPER,
"shoot", Input.CONTROLLER_R_TRIGGER,
"zoom_hold", Input.ANY_KEY,
"zoom", new Axis(Input.CONTROLLER_DPAD_DOWN, Input.CONTROLLER_DPAD_UP),
"menu", Input.CONTROLLER_X,
"pause", Input.CONTROLLER_L_TRIGGER,
"dash", Input.CONTROLLER_Y,
"rotate_alt", new Axis(Input.CONTROLLER_DPAD_RIGHT, Input.CONTROLLER_DPAD_LEFT),
"rotate", new Axis(Input.CONTROLLER_A, Input.CONTROLLER_B),
"player_list", Input.CONTROLLER_START,
"chat", Input.ENTER,
"chat_history_prev", Input.UP,
"chat_history_next", Input.DOWN,
"chat_scroll", new Axis(Input.SCROLL),
"console", Input.GRAVE,
"weapon_1", Input.NUM_1,
"weapon_2", Input.NUM_2,
"weapon_3", Input.NUM_3,
"weapon_4", Input.NUM_4,
"weapon_5", Input.NUM_5,
"weapon_6", Input.NUM_6
);
}
}

View File

@@ -63,9 +63,9 @@ public class ResupplyPoint extends Block{
x1, y1, entity.lastx, entity.lasty, entity.strength);
Draw.color("accent");
for(int i = 0; i < dstTo/space; i ++){
float fract = (i * space) / dstTo;
Draw.alpha(Mathf.absin(Timers.time() - i*space, 3f, 1f));
for(int i = 0; i < dstTo/space-1; i ++){
float fract = (i * space) / dstTo + ((Timers.time()/90f) % (space/dstTo));
Draw.alpha(Mathf.clamp(fract*1.5f));
Draw.rect("transfer-arrow", x1 + fract*xf, y1 + fract*yf,
8, 8*entity.strength, ang);
}