Weather status effects
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@@ -1696,7 +1696,7 @@ public class Blocks implements ContentList{
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requirements(Category.units, with(Items.copper, 50, Items.lead, 120, Items.silicon, 80));
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plans = new UnitPlan[]{
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new UnitPlan(UnitTypes.dagger, 60f * 20, with(Items.silicon, 10, Items.lead, 10)),
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new UnitPlan(UnitTypes.crawler, 60f * 15, with(Items.silicon, 10, Items.blastCompound, 10)),
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new UnitPlan(UnitTypes.crawler, 60f * 15, with(Items.silicon, 10, Items.coal, 20)),
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new UnitPlan(UnitTypes.nova, 60f * 40, with(Items.silicon, 30, Items.lead, 20, Items.titanium, 20)),
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};
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size = 3;
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@@ -1706,7 +1706,7 @@ public class Blocks implements ContentList{
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airFactory = new UnitFactory("air-factory"){{
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requirements(Category.units, with(Items.copper, 30, Items.lead, 70));
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plans = new UnitPlan[]{
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new UnitPlan(UnitTypes.flare, 60f * 15, with(Items.silicon, 10)),
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new UnitPlan(UnitTypes.flare, 60f * 15, with(Items.silicon, 15)),
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new UnitPlan(UnitTypes.mono, 60f * 35, with(Items.silicon, 30, Items.lead, 15)),
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};
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size = 3;
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@@ -654,13 +654,11 @@ public class Fx{
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}),
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wet = new Effect(40f, e -> {
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wet = new Effect(80f, e -> {
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color(Liquids.water.color);
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alpha(Mathf.clamp(e.fin() * 2f));
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randLenVectors(e.id, 2, 1f + e.fin() * 2f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 1f);
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});
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Fill.circle(e.x, e.y, e.fout() * 1f);
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}),
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sapped = new Effect(40f, e -> {
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@@ -47,8 +47,9 @@ public class StatusEffects implements ContentList{
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wet = new StatusEffect("wet"){{
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color = Color.royal;
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speedMultiplier = 0.9f;
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speedMultiplier = 0.94f;
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effect = Fx.wet;
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effectChance = 0.09f;
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init(() -> {
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trans(shocked, ((unit, time, newTime, result) -> {
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@@ -263,7 +263,7 @@ public class UnitTypes implements ContentList{
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speed = 1f;
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splashDamageRadius = 55f;
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instantDisappear = true;
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splashDamage = 40f;
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splashDamage = 45f;
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killShooter = true;
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hittable = false;
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collidesAir = true;
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@@ -527,7 +527,7 @@ public class UnitTypes implements ContentList{
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}};
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antumbra = new UnitType("antumbra"){{
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speed = 1.25f;
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speed = 1.13f;
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accel = 0.035f;
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drag = 0.05f;
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rotateSpeed = 1.9f;
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@@ -599,7 +599,7 @@ public class UnitTypes implements ContentList{
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}};
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eclipse = new UnitType("eclipse"){{
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speed = 1.1f;
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speed = 1.09f;
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accel = 0.02f;
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drag = 0.05f;
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rotateSpeed = 1f;
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@@ -70,7 +70,6 @@ public class Weathers implements ContentList{
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}
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};
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//TODO should apply wet effect
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rain = new Weather("rain"){
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float yspeed = 5f, xspeed = 1.5f, padding = 16f, size = 40f, density = 1200f;
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TextureRegion[] splashes = new TextureRegion[12];
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@@ -78,6 +77,7 @@ public class Weathers implements ContentList{
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{
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attrs.set(Attribute.light, -0.2f);
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attrs.set(Attribute.water, 0.2f);
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status = StatusEffects.wet;
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}
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@Override
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