Minor cleanup / Tick reset fix

This commit is contained in:
Anuken
2022-02-13 16:58:02 -05:00
parent 7cc0cbb132
commit 03d99cb05a
25 changed files with 200 additions and 194 deletions

View File

@@ -62,7 +62,6 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
transient Tile tile;
transient Block block;
transient Seq<Building> proximity = new Seq<>(6);
transient boolean updateFlow;
transient byte cdump;
transient int rotation;
transient float payloadRotation;
@@ -70,15 +69,20 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
transient float enabledControlTime;
transient String lastAccessed;
transient boolean wasDamaged; //used only by the indexer
transient float visualLiquid;
@Nullable PowerModule power;
@Nullable ItemModule items;
@Nullable LiquidModule liquids;
@Nullable ConsumeModule cons;
/** @deprecated use building methods instead, this is just a proxy! */
@Deprecated
ConsumeModule cons = new ConsumeModule(self());
public transient float healSuppressionTime = -1f;
public transient float lastHealTime = -120f * 10f;
private transient boolean consValid, consOptionalValid;
private transient float timeScale = 1f, timeScaleDuration;
private transient float dumpAccum;
@@ -127,7 +131,6 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
maxHealth(block.health);
timer(new Interval(block.timers));
cons = new ConsumeModule(self());
if(block.hasItems) items = new ItemModule();
if(block.hasLiquids) liquids = new LiquidModule();
if(block.hasPower){
@@ -166,7 +169,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
if(items != null) items.write(write);
if(power != null) power.write(write);
if(liquids != null) liquids.write(write);
if(cons != null) cons.write(write);
write.bool(consValid);
}
public final void readBase(Reads read){
@@ -200,11 +203,11 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
if((moduleBits & 1) != 0) (items == null ? new ItemModule() : items).read(read, legacy);
if((moduleBits & 2) != 0) (power == null ? new PowerModule() : power).read(read, legacy);
if((moduleBits & 4) != 0) (liquids == null ? new LiquidModule() : liquids).read(read, legacy);
if((moduleBits & 8) != 0) (cons == null ? new ConsumeModule(self()) : cons).read(read, legacy);
if((moduleBits & 8) != 0) consValid = read.bool();
}
public int moduleBitmask(){
return (items != null ? 1 : 0) | (power != null ? 2 : 0) | (liquids != null ? 4 : 0) | (cons != null ? 8 : 0);
return (items != null ? 1 : 0) | (power != null ? 2 : 0) | (liquids != null ? 4 : 0) | 8;
}
public void writeAll(Writes write){
@@ -435,11 +438,21 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
}
public boolean consValid(){
return cons.valid();
return consValid && enabled && shouldConsume();
}
public boolean consOptionalValid(){
return consValid() && consOptionalValid;
}
public void consume(){
cons.trigger();
for(Consume cons : block.consumes.all){
cons.trigger(self());
}
}
public boolean canConsume(){
return consValid && enabled;
}
/** Scaled delta. */
@@ -483,7 +496,19 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
}
public BlockStatus status(){
return cons.status();
if(enabledControlTime > 0 && !enabled){
return BlockStatus.logicDisable;
}
if(!shouldConsume()){
return BlockStatus.noOutput;
}
if(!consValid() || !productionValid()){
return BlockStatus.noInput;
}
return BlockStatus.active;
}
/** Call when nothing is happening to the entity. This increments the internal sleep timer. */
@@ -1084,7 +1109,9 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
public void drawLight(){
if(block.hasLiquids && block.drawLiquidLight && liquids.current().lightColor.a > 0.001f){
drawLiquidLight(liquids.current(), liquids.smoothAmount());
//yes, I am updating in draw()... but this is purely visual anyway, better have it here than in update() where it wastes time
visualLiquid = Mathf.lerpDelta(visualLiquid, liquids.currentAmount(), 0.07f);
drawLiquidLight(liquids.current(), visualLiquid);
}
}
@@ -1554,6 +1581,37 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
}
}
public void updateConsumption(){
//everything is valid when cheating
if(cheating()){
consValid = consOptionalValid = true;
return;
}
boolean prevValid = consValid();
consValid = true;
consOptionalValid = true;
boolean docons = shouldConsume() && productionValid();
for(Consume cons : block.consumes.all){
if(cons.isOptional()) continue;
if(docons && cons.isUpdate() && prevValid && cons.valid(self())){
cons.update(self());
}
consValid &= cons.valid(self());
}
for(Consume cons : block.consumes.optionals){
if(docons && cons.isUpdate() && prevValid && cons.valid(self())){
cons.update(self());
}
consOptionalValid &= cons.valid(self());
}
}
public void updateTile(){
}
@@ -1708,7 +1766,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
afterDestroyed();
}
//TODO awful method and should be benchmarked
//TODO atrocious method and should be squished
@Final
@Override
public void update(){
@@ -1748,30 +1806,17 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
}
//TODO consume module is not necessary for every building, e.g. conveyors should not have it - perhaps it should be nullable?
if(cons != null){
cons.update();
}
updateConsumption();
//TODO just handle per-block instead
if(enabled || !block.noUpdateDisabled){
updateTile();
}
//TODO unnecessary updates for everything below
if(items != null){
items.update(updateFlow);
}
if(liquids != null){
liquids.update(updateFlow);
}
//TODO power graph should be separate entity
if(power != null){
power.graph.update();
}
updateFlow = false;
}
@Override