Minor cleanup / Tick reset fix
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@@ -37,10 +37,11 @@ public class PlacementFragment extends Fragment{
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boolean[] categoryEmpty = new boolean[Category.all.length];
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ObjectMap<Category,Block> selectedBlocks = new ObjectMap<>();
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ObjectFloatMap<Category> scrollPositions = new ObjectFloatMap<>();
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Block menuHoverBlock;
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Displayable hover;
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Object lastDisplayState;
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Team lastTeam;
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@Nullable Block menuHoverBlock;
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@Nullable Displayable hover;
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@Nullable Building lastFlowBuild, nextFlowBuild;
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@Nullable Object lastDisplayState;
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@Nullable Team lastTeam;
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boolean wasHovered;
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Table blockTable, toggler, topTable, blockCatTable, commandTable;
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Stack mainStack;
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@@ -83,6 +84,21 @@ public class PlacementFragment extends Fragment{
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Events.on(ResetEvent.class, event -> {
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selectedBlocks.clear();
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});
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Events.run(Trigger.update, () -> {
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//disable flow updating on previous building so it doesn't waste CPU
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if(lastFlowBuild != null && lastFlowBuild != nextFlowBuild){
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if(lastFlowBuild.items != null) lastFlowBuild.flowItems().stopFlow();
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if(lastFlowBuild.liquids != null) lastFlowBuild.liquids.stopFlow();
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}
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lastFlowBuild = nextFlowBuild;
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if(nextFlowBuild != null){
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if(nextFlowBuild.items != null) nextFlowBuild.flowItems().updateFlow();
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if(nextFlowBuild.liquids != null) nextFlowBuild.liquids.updateFlow();
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}
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});
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}
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public Displayable hover(){
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@@ -549,8 +565,7 @@ public class PlacementFragment extends Fragment{
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if(hoverTile != null){
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//if the tile has a building, display it
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if(hoverTile.build != null && hoverTile.build.displayable()){
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hoverTile.build.updateFlow = true;
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return hoverTile.build;
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return nextFlowBuild = hoverTile.build;
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}
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//if the tile has a drop, display the drop
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