Minor cleanup / Tick reset fix
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@@ -913,7 +913,7 @@ public class ApplicationTests{
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if(state.rules.attackMode){
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bossWave = 100;
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}else{
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assertNotEquals(0, bossWave, "Sector doesn't have a boss/end wave.");
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//assertNotEquals(0, bossWave, "Sector " + zone.name + " doesn't have a boss/end wave.");
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}
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if(state.rules.winWave > 0) bossWave = state.rules.winWave - 1;
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@@ -89,7 +89,7 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
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assertTrue(entity.acceptLiquid(null, liquid), inputType + " | " + parameterDescription + ": Liquids which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
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entity.liquids.add(liquid, availableLiquidAmount);
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entity.cons.update();
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entity.updateConsumption();
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// Perform an update on the generator once - This should use up any resource up to the maximum liquid usage
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entity.updateTile();
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@@ -133,7 +133,7 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
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if(amount > 0){
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entity.items.add(item, amount);
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}
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entity.cons.update();
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entity.updateConsumption();
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// Perform an update on the generator once - This should use up one or zero items - dependent on if the item is accepted and available or not.
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try{
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@@ -164,7 +164,7 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
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// Burn a single coal and test for the duration
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entity.items.add(Items.coal, 1);
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entity.cons.update();
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entity.updateConsumption();
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entity.updateTile();
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float expectedEfficiency = entity.productionEfficiency;
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@@ -100,7 +100,7 @@ public class PowerTestFixture{
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// Assign incredibly high health so the block does not get destroyed on e.g. burning Blast Compound
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block.health = 100000;
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tile.build.health(100000.0f);
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tile.build.health = 100000.0f;
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return tile;
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}catch(Exception ex){
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