Balancing of difficulty, enemies and blocks

This commit is contained in:
Anuken
2018-01-22 13:59:54 -05:00
parent b1c85da528
commit 04569e76d6
8 changed files with 16 additions and 16 deletions
@@ -56,7 +56,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
}
}
},
emp = new BulletType(1.6f, 6){
emp = new BulletType(1.6f, 8){
{
lifetime = 50f;
hitsize = 6f;
@@ -235,7 +235,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
DamageArea.damage(!(b.owner instanceof Enemy), b.x, b.y, 25f, (int)(damage * 2f/3f));
}
},
blast = new BulletType(1.1f, 80){
blast = new BulletType(1.1f, 90){
{
lifetime = 0f;
hitsize = 8f;
@@ -329,7 +329,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
Draw.reset();
}
},
spread = new BulletType(2.4f, 7) {
spread = new BulletType(2.4f, 8) {
{
lifetime = 70;
}
@@ -54,7 +54,7 @@ public class EMP extends TimedEntity{
if(tile != null && tile.block() instanceof PowerAcceptor){
PowerAcceptor p = (PowerAcceptor)tile.block();
p.setPower(tile, 0f);
tile.entity.damage((int)(damage*1.5f)); //extra damage
tile.entity.damage((int)(damage*2f)); //extra damage
}
if(tile == null) continue;
@@ -15,7 +15,7 @@ public class BlastType extends EnemyType {
public BlastType() {
super("blastenemy");
health = 30;
speed = 0.7f;
speed = 0.8f;
bullet = null;
turretrotatespeed = 0f;
mass = 0.8f;
@@ -8,10 +8,10 @@ public class FastType extends EnemyType {
super("fastenemy");
speed = 0.73f;
reload = 25;
reload = 20;
mass = 0.2f;
health = 40;
health = 50;
}
}