Balancing of difficulty, enemies and blocks
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@@ -56,7 +56,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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}
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}
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},
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emp = new BulletType(1.6f, 6){
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emp = new BulletType(1.6f, 8){
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{
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lifetime = 50f;
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hitsize = 6f;
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@@ -235,7 +235,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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DamageArea.damage(!(b.owner instanceof Enemy), b.x, b.y, 25f, (int)(damage * 2f/3f));
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}
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},
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blast = new BulletType(1.1f, 80){
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blast = new BulletType(1.1f, 90){
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{
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lifetime = 0f;
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hitsize = 8f;
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@@ -329,7 +329,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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Draw.reset();
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}
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},
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spread = new BulletType(2.4f, 7) {
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spread = new BulletType(2.4f, 8) {
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{
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lifetime = 70;
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}
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@@ -54,7 +54,7 @@ public class EMP extends TimedEntity{
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if(tile != null && tile.block() instanceof PowerAcceptor){
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PowerAcceptor p = (PowerAcceptor)tile.block();
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p.setPower(tile, 0f);
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tile.entity.damage((int)(damage*1.5f)); //extra damage
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tile.entity.damage((int)(damage*2f)); //extra damage
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}
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if(tile == null) continue;
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@@ -15,7 +15,7 @@ public class BlastType extends EnemyType {
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public BlastType() {
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super("blastenemy");
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health = 30;
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speed = 0.7f;
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speed = 0.8f;
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bullet = null;
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turretrotatespeed = 0f;
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mass = 0.8f;
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@@ -8,10 +8,10 @@ public class FastType extends EnemyType {
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super("fastenemy");
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speed = 0.73f;
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reload = 25;
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reload = 20;
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mass = 0.2f;
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health = 40;
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health = 50;
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}
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}
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