Balancing of difficulty, enemies and blocks
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@@ -17,8 +17,8 @@ public enum Difficulty {
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easy(4f, 2f, new DestrutiveHeuristic(b -> b instanceof Generator)),
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normal(2f, 1f, new DestrutiveHeuristic(b -> b instanceof Smelter || b instanceof Generator)),
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hard(1.5f, 0.5f, new DestrutiveHeuristic(b -> b instanceof Turret || b instanceof Generator || b instanceof Drill || b instanceof Smelter)),
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insane(0.5f, 0.25f, new DestrutiveHeuristic(b -> b instanceof Turret || b instanceof Generator || b instanceof Drill || b instanceof Smelter || b instanceof Router)),
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purge(0.35f, 0.01f, new DestrutiveHeuristic(b -> b instanceof Turret || b instanceof Generator || b instanceof Drill || b instanceof Router
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insane(0.5f, 0.25f, new DestrutiveHeuristic(b -> b instanceof Generator || b instanceof Drill || b instanceof Smelter || b instanceof Router)),
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purge(0.25f, 0.01f, new DestrutiveHeuristic(b -> b instanceof Generator || b instanceof Drill || b instanceof Router
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|| b instanceof Smelter || b instanceof Conveyor || b instanceof LiquidBlock || b instanceof PowerBlock));
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/**The scaling of how many waves it takes for one more enemy of a type to appear.
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