Balancing of difficulty, enemies and blocks

This commit is contained in:
Anuken
2018-01-22 13:59:54 -05:00
parent b1c85da528
commit 04569e76d6
8 changed files with 16 additions and 16 deletions
@@ -17,8 +17,8 @@ public enum Difficulty {
easy(4f, 2f, new DestrutiveHeuristic(b -> b instanceof Generator)),
normal(2f, 1f, new DestrutiveHeuristic(b -> b instanceof Smelter || b instanceof Generator)),
hard(1.5f, 0.5f, new DestrutiveHeuristic(b -> b instanceof Turret || b instanceof Generator || b instanceof Drill || b instanceof Smelter)),
insane(0.5f, 0.25f, new DestrutiveHeuristic(b -> b instanceof Turret || b instanceof Generator || b instanceof Drill || b instanceof Smelter || b instanceof Router)),
purge(0.35f, 0.01f, new DestrutiveHeuristic(b -> b instanceof Turret || b instanceof Generator || b instanceof Drill || b instanceof Router
insane(0.5f, 0.25f, new DestrutiveHeuristic(b -> b instanceof Generator || b instanceof Drill || b instanceof Smelter || b instanceof Router)),
purge(0.25f, 0.01f, new DestrutiveHeuristic(b -> b instanceof Generator || b instanceof Drill || b instanceof Router
|| b instanceof Smelter || b instanceof Conveyor || b instanceof LiquidBlock || b instanceof PowerBlock));
/**The scaling of how many waves it takes for one more enemy of a type to appear.