Balancing of difficulty, enemies and blocks

This commit is contained in:
Anuken
2018-01-22 13:59:54 -05:00
parent b1c85da528
commit 04569e76d6
8 changed files with 16 additions and 16 deletions
@@ -21,7 +21,7 @@ public class Weapon extends Upgrade{
effect = Fx.laserShoot;
}
},
triblaster = new Weapon("triblaster", 20, BulletType.spread){
triblaster = new Weapon("triblaster", 16, BulletType.spread){
{
shots = 3;
effect = Fx.spreadShoot;