Balancing of difficulty, enemies and blocks
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@@ -21,7 +21,7 @@ public class Weapon extends Upgrade{
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effect = Fx.laserShoot;
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}
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},
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triblaster = new Weapon("triblaster", 20, BulletType.spread){
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triblaster = new Weapon("triblaster", 16, BulletType.spread){
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{
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shots = 3;
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effect = Fx.spreadShoot;
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