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@@ -334,7 +334,7 @@ public class NetClient implements ApplicationListener{
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Net.setClientLoaded(true);
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Net.setClientLoaded(true);
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Core.app.post(Call::connectConfirm);
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Core.app.post(Call::connectConfirm);
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Time.runTask(40f, Platform.instance::updateRPC);
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Time.runTask(40f, Platform.instance::updateRPC);
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Log.info("> connect confirmation");
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Log.info("> connect confirmation. net status: client={0} server={1}", Net.client(), Net.server());
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Core.app.post(() -> ui.loadfrag.hide());
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Core.app.post(() -> ui.loadfrag.hide());
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}
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}
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@@ -91,6 +91,11 @@ public class Net{
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packetQueue.clear();
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packetQueue.clear();
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}
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}
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public static void setClientConnected(){
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active = true;
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server = false;
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}
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/**
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/**
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* Connect to an address.
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* Connect to an address.
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*/
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*/
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@@ -63,7 +63,7 @@ public class SteamNetImpl implements SteamNetworkingCallback, SteamMatchmakingCa
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}else{
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}else{
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Log.err("Unknown user with ID: {0}", fromID);
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Log.err("Unknown user with ID: {0}", fromID);
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}
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}
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}else if(Net.client() && currentServer != null && fromID == currentServer.getAccountID()){
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}else if(currentServer != null && fromID == currentServer.getAccountID()){
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Core.app.post(() -> Net.handleClientReceived(output));
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Core.app.post(() -> Net.handleClientReceived(output));
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}
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}
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});
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});
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@@ -205,6 +205,7 @@ public class SteamNetImpl implements SteamNetworkingCallback, SteamMatchmakingCa
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Connect con = new Connect();
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Connect con = new Connect();
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con.addressTCP = "steam:" + currentServer.getAccountID();
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con.addressTCP = "steam:" + currentServer.getAccountID();
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Net.setClientConnected();
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Net.handleClientReceived(con);
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Net.handleClientReceived(con);
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Log.info("enter lobby {0} {1}", steamIDLobby.getAccountID(), response);
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Log.info("enter lobby {0} {1}", steamIDLobby.getAccountID(), response);
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}
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}
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@@ -283,7 +284,7 @@ public class SteamNetImpl implements SteamNetworkingCallback, SteamMatchmakingCa
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@Override
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@Override
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public void onP2PSessionRequest(SteamID steamIDRemote){
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public void onP2PSessionRequest(SteamID steamIDRemote){
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Log.info("Connection request: {0}", steamIDRemote.getAccountID());
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Log.info("Connection request: {0}", steamIDRemote.getAccountID());
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if(Net.client()){
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if(currentServer != null && !Net.server()){
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Log.info("Am client");
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Log.info("Am client");
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if(steamIDRemote == currentServer){
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if(steamIDRemote == currentServer){
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snet.acceptP2PSessionWithUser(steamIDRemote);
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snet.acceptP2PSessionWithUser(steamIDRemote);
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