Logic rule instruction / Lock erekir proc sectors

This commit is contained in:
Anuken
2022-02-10 09:36:31 -05:00
parent 63ef847690
commit 04c2bbc24d
16 changed files with 179 additions and 17 deletions

View File

@@ -2,6 +2,7 @@ package mindustry.entities.comp;
import arc.*;
import arc.func.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
@@ -195,6 +196,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
case commanded -> controller instanceof FormationAI && isValid() ? 1 : 0;
case payloadCount -> ((Object)this) instanceof Payloadc pay ? pay.payloads().size : 0;
case size -> hitSize / tilesize;
case color -> Color.toDoubleBits(team.color.r, team.color.g, team.color.b, 1f);
default -> Float.NaN;
};
}