Logic rule instruction / Lock erekir proc sectors
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@@ -38,6 +38,21 @@ public abstract class DrawPart{
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}
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}
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public static class PartMove{
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public PartProgress progress = PartProgress.warmup;
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public float x, y, rot;
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public PartMove(PartProgress progress, float x, float y, float rot){
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this.progress = progress;
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this.x = x;
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this.y = y;
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this.rot = rot;
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}
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public PartMove(){
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}
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}
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public interface PartProgress{
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/** Reload of the weapon - 1 right after shooting, 0 when ready to fire*/
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PartProgress
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