Logic rule instruction / Lock erekir proc sectors
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@@ -6,6 +6,7 @@ import arc.graphics.*;
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import arc.scene.style.*;
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import arc.scene.ui.*;
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import arc.scene.ui.layout.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.ctype.*;
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@@ -1205,4 +1206,37 @@ public class LStatements{
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return new SpawnUnitI(builder.var(type), builder.var(x), builder.var(y), builder.var(rotation), builder.var(team), effect, builder.var(result));
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}
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}
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@RegisterStatement("setrule")
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public static class SetRuleStatement extends LStatement{
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public LogicRule rule = LogicRule.waveSpacing;
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public String value = "100";
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@Override
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public void build(Table table){
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table.button(b -> {
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b.label(() -> rule.name()).growX().wrap().labelAlign(Align.center);
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b.clicked(() -> showSelect(b, LogicRule.all, rule, o -> rule = o, 2, c -> c.width(150f)));
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}, Styles.logict, () -> {}).size(150f, 40f).pad(4f).color(table.color);
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table.add(" = ");
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field(table, value, s -> value = s);
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}
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@Override
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public boolean privileged(){
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return true;
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}
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@Override
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public Color color(){
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return Pal.logicWorld;
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}
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@Override
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public LInstruction build(LAssembler builder){
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return new SetRuleI(rule, builder.var(value));
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}
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}
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}
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