Bugfixes
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@@ -208,16 +208,30 @@ public class BlockIndexer{
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public Seq<Tile> getEnemy(Team team, BlockFlag type){
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returnArray.clear();
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Seq<TeamData> data = state.teams.present;
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for(int i = 0; i < data.size; i++){
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Team enemy = data.items[i].team;
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if(enemy == team) continue;
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TileArray set = getFlagged(enemy)[type.ordinal()];
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if(set != null){
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for(Tile tile : set){
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returnArray.add(tile);
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//when team data is not initialized, scan through every team. this is terrible
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if(data.isEmpty()){
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for(Team enemy : Team.all){
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if(enemy == team) continue;
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TileArray set = getFlagged(enemy)[type.ordinal()];
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if(set != null){
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for(Tile tile : set){
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returnArray.add(tile);
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}
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}
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}
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}else{
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for(int i = 0; i < data.size; i++){
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Team enemy = data.items[i].team;
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if(enemy == team) continue;
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TileArray set = getFlagged(enemy)[type.ordinal()];
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if(set != null){
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for(Tile tile : set){
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returnArray.add(tile);
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}
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}
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}
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}
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return returnArray;
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}
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@@ -351,13 +351,7 @@ public class Pathfinder implements Runnable{
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threadList.add(path);
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//add to main thread's list of paths
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Core.app.post(() -> {
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mainList.add(path);
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//TODO
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//if(fieldMap[team.id] != null){
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// fieldMap[team.id].put(target, path);
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//}
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});
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Core.app.post(() -> mainList.add(path));
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//fill with impassables by default
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for(int x = 0; x < world.width(); x++){
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