Better lighting

This commit is contained in:
Anuken
2020-02-28 13:44:03 -05:00
10 changed files with 27 additions and 12 deletions

View File

@@ -45,6 +45,8 @@ public class NetServer implements ApplicationListener{
if(state.rules.pvp){
//find team with minimum amount of players and auto-assign player to that.
TeamData re = state.teams.getActive().min(data -> {
if(state.rules.waveTeam == data.team || !data.team.active()) return Integer.MAX_VALUE;
int count = 0;
for(Playerc other : players){
if(other.team() == data.team && other != player){

View File

@@ -184,13 +184,14 @@ public class LightRenderer{
Draw.color();
buffer.beginDraw(Color.clear);
Draw.blend(Blending.normal);
Gl.blendEquationSeparate(Gl.funcAdd, Gl.max);
for(Runnable run : lights){
run.run();
}
Draw.reset();
Draw.blend();
buffer.endDraw();
Gl.blendEquationSeparate(Gl.funcAdd, Gl.funcAdd);
Draw.color();
Shaders.light.ambient.set(state.rules.ambientLight);

View File

@@ -568,6 +568,7 @@ public class Administration{
player = null;
type = null;
tile = null;
block = null;
}
}

View File

@@ -231,6 +231,8 @@ public class ChatFragment extends Table{
fadetime += 1f;
fadetime = Math.min(fadetime, messagesShown) + 1f;
if(scrollPos > 0) scrollPos++;
}
private static class ChatMessage{

View File

@@ -53,6 +53,11 @@ public class OverflowGate extends Block{
}
if(entity.lastItem != null){
if(entity.lastInput == null){
entity.lastItem = null;
return;
}
entity.time += 1f / speed * Time.delta();
Tile target = getTileTarget(tile, entity.lastItem, entity.lastInput, false);