Testing keyboard controls on iOS
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@@ -306,18 +306,15 @@ public class SettingsMenuDialog extends BaseDialog{
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if(mobile){
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game.checkPref("autotarget", true);
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if(!ios){
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game.checkPref("keyboard", false, val -> {
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control.setInput(val ? new DesktopInput() : new MobileInput());
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input.setUseKeyboard(val);
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});
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if(Core.settings.getBool("keyboard")){
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control.setInput(new DesktopInput());
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input.setUseKeyboard(true);
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}
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}else{
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Core.settings.put("keyboard", false);
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game.checkPref("keyboard", false, val -> {
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control.setInput(val ? new DesktopInput() : new MobileInput());
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input.setUseKeyboard(val);
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});
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if(Core.settings.getBool("keyboard")){
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control.setInput(new DesktopInput());
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input.setUseKeyboard(true);
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}
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}
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//the issue with touchscreen support on desktop is that:
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//1) I can't test it
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