No erekir launch schems / Tech tree fix

This commit is contained in:
Anuken
2022-01-28 15:52:06 -05:00
parent 98f17e15ae
commit 0579c9e6c9
6 changed files with 46 additions and 26 deletions

View File

@@ -40,15 +40,15 @@ public class ErekirTechTree{
});
});
node(reinforcedContainer, () -> {
node(overflowDuct, () -> {
node(overflowDuct, () -> {
node(reinforcedContainer, () -> {
node(ductUnloader, () -> {
});
});
node(reinforcedVault, () -> {
node(reinforcedVault, () -> {
});
});
});
});

View File

@@ -100,6 +100,7 @@ public class Planets{
new HexSkyMesh(this, 1, 0.6f, 0.16f, 5, Color.white.cpy().lerp(Pal.spore, 0.55f).a(0.75f), 2, 0.45f, 1f, 0.41f)
);
allowLaunchSchematics = true;
atmosphereColor = Color.valueOf("3c1b8f");
atmosphereRadIn = 0.02f;
atmosphereRadOut = 0.3f;