Prefer Team#data() for team data
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@@ -133,7 +133,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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public static void deletePlans(Player player, int[] positions){
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if(netServer.admins.allowAction(player, ActionType.removePlanned, a -> a.plans = positions)){
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var it = state.teams.get(player.team()).blocks.iterator();
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var it = player.team().data().blocks.iterator();
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//O(n^2) search here; no way around it
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outer:
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while(it.hasNext()){
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@@ -885,7 +885,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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removed.clear();
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//remove blocks to rebuild
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Iterator<BlockPlan> broken = state.teams.get(player.team()).blocks.iterator();
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Iterator<BlockPlan> broken = player.team().data().blocks.iterator();
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while(broken.hasNext()){
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BlockPlan req = broken.next();
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Block block = content.block(req.block);
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