Prefer Team#data() for team data

This commit is contained in:
Anuken
2021-06-07 15:04:45 -04:00
parent f4db208d75
commit 0582cfac2b
11 changed files with 12 additions and 14 deletions

View File

@@ -133,7 +133,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
public static void deletePlans(Player player, int[] positions){
if(netServer.admins.allowAction(player, ActionType.removePlanned, a -> a.plans = positions)){
var it = state.teams.get(player.team()).blocks.iterator();
var it = player.team().data().blocks.iterator();
//O(n^2) search here; no way around it
outer:
while(it.hasNext()){
@@ -885,7 +885,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
removed.clear();
//remove blocks to rebuild
Iterator<BlockPlan> broken = state.teams.get(player.team()).blocks.iterator();
Iterator<BlockPlan> broken = player.team().data().blocks.iterator();
while(broken.hasNext()){
BlockPlan req = broken.next();
Block block = content.block(req.block);